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User Interface Material Domain - Screen Position

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    User Interface Material Domain - Screen Position

    I can't seem to find any documentation on how to use the user interface material domain screen position input properly. I've tried adding an offset to both absolute world position and camera relative world position which works, but this gives me weird results inside the UMG editor as the offset becomes increasingly larger as I zoom out.

    Anyone have any ideas?

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    #2
    Any progress on this? I can't get anything to happen no matter what I feed it.

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