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Change Material based on Camera (TextureRenderTraget2D)

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    Change Material based on Camera (TextureRenderTraget2D)

    I have multiple cameras (TextureRenderTargets) in my game. All of them get rendered at the same time.

    I know I can use different Post Process effects on these render targets, but that's not what I want.

    Is it possible to react inside the material for a given render target ?
    Is there some variable / parameter I can access inside the material functions to change rendering behavior ?
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