Announcement

Collapse
No announcement yet.

Engine Crash Pointing to a Texture

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Engine Crash Pointing to a Texture

    Hello,

    For some PCs engine crashes while trying to load a map. The error is pointing to a texture and I'm having a hard time finding the cause.

    It's a splat map used on a landscape.

    8192x8192 Res
    Masks compression
    No mipmaps

    We've had lots of textures like that in different projects and it's the first time this is happening.

    Level loads fine on some PCs, but on others:

    LoginId:77ac66cf4b506a51a458c382c4ec63c2 EpicAccountId:5caf2c99925243e8b9b1bdcc9cd0e6cf Assertion failed: bUncompressMemorySucceeded [File:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Serialization\Archive.cpp] [Line: 695] Failed to uncompress data in C:/Users/Jon.Bland/Desktop/Marketplace Stuff/radLandscape/RadiationLandscape 4.20/Content/RadiationLandscape/Textures/Splatmap/T_Splatmap_01_A.uasset. Check log for details. UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:425] UE4Editor_Core!FArchive::SerializeCompressed() [d:\build\++ue4\sync\engine\source\runtime\core\private\serialization\archive.cpp:695] UE4Editor_CoreUObject!FUntypedBulkData::SerializeBulkData() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1252] UE4Editor_CoreUObject!FUntypedBulkData::AsyncLoadBulkData() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:707] UE4Editor_CoreUObject!FUntypedBulkData::LoadBulkDataWithFileReader() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:610] UE4Editor_Engine!FTextureCacheDerivedDataWorker::FTextureSourceData::GetAsyncSourceMips() [d:\build\++ue4\sync\engine\source\runtime\engine\private\texturederiveddatatask.cpp:122] UE4Editor_Engine!FTextureCacheDerivedDataWorker:oWork() [d:\build\++ue4\sync\engine\source\runtime\engine\private\texturederiveddatatask.cpp:308] UE4Editor_Engine!FAsyncTask<FTextureCacheDerivedDataWorker>:oWork() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\asyncwork.h:264] UE4Editor_Engine!FAsyncTask<FTextureCacheDerivedDataWorker>:oThreadedWork() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\asyncwork.h:288] UE4Editor_Core!FQueuedThread::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\hal\threadingbase.cpp:455] UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
    Would gladly appreciate any help.
    Artstation
    Join the support channel
    Gumroad Store

    #2
    Hello, we seem to have similar problem. Also only on some of the PCs. Did you find any solution?

    Assertion failed: OutMipChain.Num() == NumOutputMips [File:\Build\++UE4\Sync\Engine\Source\Developer\TextureCompressor\Private\TextureCompressorModule.cpp] [Line: 2234]
    UE4Editor_Core
    UE4Editor_Core
    UE4Editor_Core
    UE4Editor_Core
    UE4Editor_TextureCompressor
    UE4Editor_TextureCompressor
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Core
    UE4Editor_Core
    UE4Editor_Core
    kernel32
    ntdll

    Comment

    Working...
    X