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Parallax Occlusion Mapping + world aligned texture

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    Parallax Occlusion Mapping + world aligned texture

    Hey everyone
    Does anyone know of a work around for getting Parallax Occlusion Mapping and World Aligned Textures working together? I've read through other forums and this one but sadly haven't come to a way to get them to work together. Someone did mentioned in the UE4 dev group on Facebook about creating my own work around but I'm not that knowligeable when it comes to the material editor. I'm more of a 3D modeller and blueprint scripter kinda guy. If anyone here is able to help me out, it would be greatly appreciated. Please bare in mind I'm not that familiar with the material editor still so I might not understand some of the more tech savy lingo. Thanks in advance.

    #2
    Stock POM material function works just fine with with world coordinates.

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      #3
      Do you mean plugging in Absolute World Position into the UV section of POM?

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        #4
        Do you solve it? Same question here...

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          #5
          To make it work correctly, you would basically need to sample the height map using world aligned texture for every single ray march step. This means effectively tripling the cost, and you would have to modify the implementation of the POM node.
          Last edited by OwenWP; 12-11-2018, 09:43 PM.

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