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New Cinematic Motion Blur Method

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    #46
    Originally posted by qinwangking View Post
    It's been 2 years now. I wonder how this goes. Any plan for public use?
    Is this better than rsmb?
    Have a look here, there is an official method for multi sampling. It's not quite as fast as my own system, but it's a million times more useful. Configurable, professional... the works.
    https://docs.unrealengine.com/en-US/...der/index.html

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      #47
      We've been using this for bit as well, it's pretty solid so far.

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        #48
        ues 4.25 we get good motionblur

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          #49
          Stimpanzee is it possible to have a step by step list to make the plugin work?
          I think I'm doing something wrong.
          I'm importing the blueprint in the scene, picking a cineref camera and then inserting the path in the file path, but I get some errors like:
          Blueprint Runtime error: Accessed none trying to read property sequenceRef.

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