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How can i get a constant screen space uv value like Farcry5?

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    How can i get a constant screen space uv value like Farcry5?

    In Ubi's GDC presentation,they said they have a constantly screen space uv cliff.But how can i get a stable uv value in screen space when i move or shake camera?

    #2
    Read the whole paper. Cliff texture coordinates are not related to screen space in any way. The phrase constant is pulled out of context and should be read as consistent.

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