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Alpha Channel in EXR export

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  • started a topic Alpha Channel in EXR export

    Alpha Channel in EXR export


    I have an animated character in the latest unreal version that I want to export via sequencer as exr sequence and than put it into nuke or after effect to compose with a 2d background.
    So far I tried different formats like png and exr, I have change the world settings background- alpha = 0, using masks like the depth or the custom depth are not so nice as the suffer from antialiasing issues. I have checked the documentation, the forum and google without any solution.

    As the exr and pngs are supporting RGBA can anybody help me out here?

    many thanks

  • replied
    Hi Patrick - I'm also having issues with no alpha channel on exported exr and png files....did you find any solution ?

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