Announcement

Collapse
No announcement yet.

Alpha Channel in EXR export

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Alpha Channel in EXR export

    Hello,

    I have an animated character in the latest unreal version that I want to export via sequencer as exr sequence and than put it into nuke or after effect to compose with a 2d background.
    So far I tried different formats like png and exr, I have change the world settings background- alpha = 0, using masks like the depth or the custom depth are not so nice as the suffer from antialiasing issues. I have checked the documentation, the forum and google without any solution.

    As the exr and pngs are supporting RGBA can anybody help me out here?

    many thanks
    Patrick
Working...
X