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Mesh particle system do not recieve shadows

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    Mesh particle system do not recieve shadows

    I'm having trouble with particle systems (that spawns meshes) and baked lighting. I have a simple test scene, with a particle system that spawns cubes. Lighting works fine until I build the static light. After that, it seems that my particle system are not receiving those shadows. Is that possible? What i'm missing?




    #2
    I found the solution. If it helps someone, is as easy as selecting volumetric in your lightmap settings (select the particle system actors, in the details, lighting, advanced).

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