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Can I change Shader Model 5 to OpenGL 3 (ES 2) runtime?

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    Can I change Shader Model 5 to OpenGL 3 (ES 2) runtime?

    I had packaged my game in Shader Model 5 and OpenGL 3 (ES 2).
    I had successfully run them individually either Shader Model 5 or OpenGL 3 (ES 2).
    Is there any way to change them at runtime from Shader Model 5 to OpenGL 3 (ES 2) or OpenGL 3 (ES 2) to Shader Model 5?


    #2
    I don't think so, you need to restart the game. It's very rare for games that support different graphics APIs to support run-time changes (I can't remember any, personally).

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