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Sphere Reflection Capture

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  • replied
    by default specular is 0.5 and metallic is 0.

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  • replied
    Originally posted by Raildex_ View Post
    well, only the parts within the sphere have reflections.
    You need to put a larger sphere around everything.
    Ok, my bad. The problem was the materials not having specular and metallic values assigned and so the walls were also reflecting light inside that area. Thanks for the help!

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  • replied
    well, only the parts within the sphere have reflections.
    You need to put a larger sphere around everything.

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  • started a topic Sphere Reflection Capture

    Sphere Reflection Capture

    Does anyone know anything about this issue?
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