I am working on a shader with heavy use of dynamic displacement and at some point I'd like to befriend it with motion blur and TAA.
The problem arises from not getting accurate velocities, because world position offset for previous frame relies on simulation-driven data, that exists for current frame only.
Am I correct assuming that I would need a set of displacement data for previous frame? Any other ways? Ideas?
The problem arises from not getting accurate velocities, because world position offset for previous frame relies on simulation-driven data, that exists for current frame only.
Am I correct assuming that I would need a set of displacement data for previous frame? Any other ways? Ideas?
Comment