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    Never ending question

    So i am beginner in UE4, have landscape 1,5x1,5 km with small house and of course (didnt know this is two words ) landscape foliage, when I build light at medium quality it took 1 hour to 8% so I guess it will take 10-15 hours for whole scene. What to do ? have 960gtx OC 4G, 16G RAM ddr3, i73930K overclocked to 4-4.2 ghz.

    -I red something about World Composition? Is it possible to make it on 1,5x1,5km already built landscape, because it would be pain in a.. to make new heightmap and landscape?

    -Lightmass Importance Volume. Use this just around house and street? How is going to influence on rest of landscape because surrounding is important for me

    Any suggestions, and help




    #2
    Only bake lighting where you need it, use dynamic lighting/shadows for foliage. Keep the quality settings low.

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      #3
      can you be more precise how to do that

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        #4
        Lighting is a big subject and im no expert on the matter, but here is a couple of suggestions.
        is your lightmap resolution all ok/not too high?
        do you have alot of foliage, and is it baked lighting? baking lighting on large amounts of foliage is usually a nono.

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          #5
          You could try using the GPU lightmass baker, it significantly boosts build times

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          https://www.artstation.com/ixicalibur

          Originally posted by ixicalibur
          Here you go, this is a link to every tutorial you could ever need plus instructions to access all the collective knowledge of mankind: [Super massive awesome link that every amazing game developer uses to instantly learn to be super awesome at making stuff]

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            #6
            I am using dynamic lightning, but I would like how to bake just a section like where is house and something like that.

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