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Incorrect lighting on procedural generated meshes

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    Incorrect lighting on procedural generated meshes

    Hi guys! I'm new to ue4 and c++ programming.
    I used Procedural Mesh Generation method to create models during the runtime and assigned MID on it.
    And I noticed that there are some weird lighting parts on the mesh/model itself (?
    Actually I'm not very sure if it's the lighting problem. It seems some meshes are lighter than others or have incorrect lighting on it.
    I have no ideas about this and struggled with it for quite a while.

    Anyone can help or knows the possible reasons cause this issue?
    Thanks in advance!
    Last edited by SodaBloom; 07-18-2018, 02:38 AM.