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How do I add a panning Z-coordinate only texture to my material?

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    How do I add a panning Z-coordinate only texture to my material?

    I'm making a weapon shop and I want to add a periodic shimmering effect in the emissive channel on top of the meshes in the Z-coordinate so the player knows which objects can be selected for inspection/purchase and which ones aren't. I keep running into problems with texture objects not panning, and panning texture samples not looking right when I try to make it Z-only. How can I accomplish this?


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