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Place Vector 3 colors on second UV set

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    Place Vector 3 colors on second UV set

    I have a skydome with a simple planar map on an additional UV set so that I can lerp between a horizon and zenith color using simple vector3 nodes.
    Problem is, only way I can find to assign UV sets is from within a texturecoordinate node and a vector3 node has no UV coord input.
    The workaround is simple. Swap the UV channels in Maya and re-export the mesh.
    But the question remains as it would be nice to have this knowledge.

    Related: How do I disable sRGB for my vector3 nodes? I don't like the effect it has on my atmosphere colors.
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