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  • started a topic Painting foliage evenly

    Painting foliage evenly

    Ok I've managed to paint my floor static mesh using the buttercup meshes from the kite demo, but it paints it in clumps, so theres patches of buttercups across my circular floor mesh.

    How do I get it to evenly cover the floormesh with the buttercups so theres no clumping?

  • replied
    Originally posted by Maximum-Dev View Post

    By clumps he's referring to the instance placement, not the mesh shape itself.

    Yep that's what I mean.

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  • replied
    Originally posted by Pixelpirates View Post
    If I remember correctly, the mesh itself consists of a clump of buttercups, not just one per mesh. So even if it does distribute the meshes evenly, you will have clumps, since one mesh is a clump.
    Orkney's solution would work to remedy this. You can also use the "single instance mode" of the foliage painter to put down just one mesh at a time, in a specific spot.
    By clumps he's referring to the instance placement, not the mesh shape itself.

    Leave a comment:


  • replied
    If I remember correctly, the mesh itself consists of a clump of buttercups, not just one per mesh. So even if it does distribute the meshes evenly, you will have clumps, since one mesh is a clump.
    Orkney's solution would work to remedy this. You can also use the "single instance mode" of the foliage painter to put down just one mesh at a time, in a specific spot.

    Leave a comment:


  • replied
    Originally posted by Maximum-Dev View Post
    Foliage painter is problematic big time. I have only listed two issues in the thread below. That depends on if Epic falls into agreement though.
    https://forums.unrealengine.com/unre...e-improvements
    id agree with that

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  • replied
    Foliage painter is problematic big time. I have only listed two issues in the thread below. That depends on if Epic falls into agreement though.
    https://forums.unrealengine.com/unre...e-improvements
    Last edited by Maximum-Dev; 07-13-2018, 05:56 PM.

    Leave a comment:


  • replied
    Originally posted by Orkney View Post
    Youd have to open the export the mesh to a program like 3ds Max, then either space the buttercups out a bit more (I'd do it this way) or delete all the buttercups so there is only one left. I think the buttercup meshes will be in a clump in the mesh.
    I'm painting it on using the foliage painter tool isnt there a way for it to disperse the meshes evenly?

    Leave a comment:


  • replied
    Youd have to open the export the mesh to a program like 3ds Max, then either space the buttercups out a bit more (I'd do it this way) or delete all the buttercups so there is only one left. I think the buttercup meshes will be in a clump in the mesh.

    Leave a comment:


  • replied
    can anyone help?

    Leave a comment:

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