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DistanceToNearestSurface "snaps" brighter if camera is near

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    DistanceToNearestSurface "snaps" brighter if camera is near

    Hey there, I'm using the DistanceToNearestSurface for a material, but I encounter a weird problem. To show this, I hooked the distance field up directly to Base Color (my material is translucent, Opacity is not set here).

    How it should look (camera is more far away):

    If I move my camera a bit more towards the plane:
    alt text

    There's no transition, it instantly "snaps" to the bright version. In my full material, I multiple the distance field with some masks to overlay a grid, but the grid is getting much brighter if the camera is close, which looks weird. Any ideas?

    Edit: I tried disabling my exponential height fog, and the problem seems gone. However, I need the fog

    Thank you!
    Last edited by iUltimateLP; 07-11-2018, 10:45 AM.
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