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    https://github.com/ProjectBorealisAd...264a27bd0ccf46

    I did a quick merge for latest 4.23 branch, I will let you know when I confirm it's working without any problem.

    Edit: Unfortunately, after few attemps, I couldn't make it work:

    https://github.com/ProjectBorealisAd...6c9e142096e89b
    https://github.com/ProjectBorealisAd...5d22483ad30c90

    It would be awesome if I can get some feedback on this

    Edit: Looks like it's abandoned, I'm not suprised with that.. I don't recommend making your project's lighting deeply bounded to this implementation. Possible replacements:

    - Enlighten
    - Nvidia VXGI2
    - Nvidia RTGI (If you have RTX card)
    - LPV
    - Static Lighting
    Last edited by dyanikoglu; 07-13-2019, 06:46 AM.

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      Originally posted by dyanikoglu View Post
      https://github.com/ProjectBorealisAd...264a27bd0ccf46

      I did a quick merge for latest 4.23 branch, I will let you know when I confirm it's working without any problem.

      Edit: Unfortunately, after few attemps, I couldn't make it work:

      https://github.com/ProjectBorealisAd...6c9e142096e89b
      https://github.com/ProjectBorealisAd...5d22483ad30c90

      It would be awesome if I can get some feedback on this

      Edit: Looks like it's abandoned, I'm not suprised with that.. I don't recommend making your project's lighting deeply bounded to this implementation. Possible replacements:

      - Enlighten
      - Nvidia VXGI2
      - Nvidia RTGI (If you have RTX card)
      - LPV
      - Static Lighting
      sorry I missed your reply
      It's not abandoned. I have many things to do so I can't actively work on maintaining this on partial UE4 releases.
      the latest UE4 release is 4.22 and this works on 4.22 - can't really call it abandoned
      once the 'final' 4.23 comes I'll port it over
      Follow me on Twitter!
      Developer of Elium - Prison Escape
      Localized IBL for UE4

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        quick update: I got this implemented on 4.23.
        I have to double-check but I think I have some issue on translucent objects, but shouldn't take much longer.
        unfortunately I'll be out until early next week so at minimum next week there will be no working release from me
        cheers
        Follow me on Twitter!
        Developer of Elium - Prison Escape
        Localized IBL for UE4

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          Localized IBL for UE4 4.23 is now updated
          grab it on my github: https://github.com/Chosker/UnrealEngine/tree/4.23

          I'll update the original post in the following days but there's one big thing to consider:
          Translucency with Local IBL only works using the 2 Surface lighting modes - the other 4 modes (the volumetric ones) had some big issues that I could not fix. I suspect they were always there before but I never noticed them.
          As a result I've disabled skylight on volumetric-lighting-models translucency entirely - otherwise the translucent objects without local IBL would display the skylight which is exactly what this system attempts to avoid. This results in translucent objects being pitch-black on non-lit interiors with local IBL - so you might want to add some subtle ambient light in your translucent materials. If you still want the old behavior and have the skylight to show on them just comment out lines 562 and 567 on BasePassPixelShader.usf


          also I tested it on Forward Rendering and it works well
          Follow me on Twitter!
          Developer of Elium - Prison Escape
          Localized IBL for UE4

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