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Volumetric Lightmap Density Volume works backwards...

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    Volumetric Lightmap Density Volume works backwards...

    Hello!

    I've posted my question in the answer hub here https://answers.unrealengine.com/que...ty-volume.html

    But just in case, I've decided to ask on forums too.

    So, my issues is - Volumetric Lightmap Density Volume, instead of concentrating samples in a specified area, does the opposite - it scatters samples everywhere randomly, and not where they are supposed to be. More so, it leaves the area withing its bounds empty, with no samples at all!
    Because of that, I can't illuminate my movable objects properly, unless I set Volumeteric Lightmap Detail Cell Size to something stupid like 20.
    You can check some screenshots if you click on the link above.

    #2
    I thought maybe it has something to do with the fact that I migrated my project from 4.16 to 4.19. So I created a new project in 4.19 and tried placing Volumetric Lightmap Density Volume in 3rd person example map. And the result still the same - it clears out samples within its bounds

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      #3
      So... Anyone?
      No one has any ideas whatsoever?

      Comment


        #4
        I'm having this too! It's very clearly got things exactly backwards. What the heck.
        Impromptu Games|dev blog|twitter|itch.io store|Patreon
        Impromptu Procedural Ladders|Impromptu Procedural Handrails|Impromptu Procedural Stairs
        |Impromptu Fire Propagation|InFlux Example Game|Impromptu Vector Field Painter

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          #5
          Tooltip says that allowed range [0,0] will force highest density. works for me.

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            #6
            Maybe you should read the Tooltip/ Description?
            It clearly says it changes the Mip Settings of the Volumetric Lightmap.

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              #7
              I don't want to force highest density, I want the grid denser where there's objects and the opposite of that is happening. So in a building, sparse samples, and in the sky, dense samples.
              Impromptu Games|dev blog|twitter|itch.io store|Patreon
              Impromptu Procedural Ladders|Impromptu Procedural Handrails|Impromptu Procedural Stairs
              |Impromptu Fire Propagation|InFlux Example Game|Impromptu Vector Field Painter

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                #8
                Having the same issue at the moment where I am looking for a way to force more lightmap samples around dynamic objects? Is that doable in 4.23?

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                  #9
                  Have you guys figured this out ?

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                    #10
                    Originally posted by noicevstime View Post
                    Having the same issue at the moment where I am looking for a way to force more lightmap samples around dynamic objects? Is that doable in 4.23?
                    Did you figured out how to add more lightmap detail to dynamic objects ?

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