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My decals remove the base color of the material in direct lighting. How do I fix this?

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    My decals remove the base color of the material in direct lighting. How do I fix this?

    I already enabled DBuffer Decals and changed Early Z-pass to Opaque and masked meshes and enabled movables in early Z-pass to fix my previous decal issue, but now I have the opposite. Now base color of decals are showing up in direct light, but not in shadows. How do I fix this so they show up in both?

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