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Shadows for mobile games

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    Shadows for mobile games

    Hi all! First of al sorry about my English.

    I have a problem with the lighting in the realistic mobile project I am working for (UE 4.19.2). I'm trying to illuminate an interior, but the only good quality shadows I get are comming from the Directional light. Point lights or spotlights make very subtle shadows, they are almost invisible. I tried changing the lights to static or stacionary, checking the render settings in editors preferences... I also can get shadows with spotlights, but for that I have to extremly increase the intensity, so the object in wich I want to cast the shadows, becomes burned (almost white because of the light intensity). So how can I get good quality shadows in places that directional light doesn't reach?

    Can someone help me?

    Thank you!

    #2
    Static lights and shadows work on mobile just as they do on PC. You probably have bad settings in intensity/range. Show some simplified example and screenshot of spot/point light settings.

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      #3
      As you can see there's too much difference between the 2 photos.

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        #4
        Originally posted by kakimclaren View Post
        As you can see there's too much difference between the 2 photos.
        Make skylight to static. Shadows look identic for that spotlight. Only difference is indirect lighting. I guess that is caused by differences in skylight and missing SSAO on mobile.

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          #5
          Thank you! My scene lighting has improve so much!

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            #6
            Yeah, mobile does not support stationary skylights. Learned the hard way

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