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    Skylight Radiosity

    Hi
    I am working on setting up lighting for an Arch Viz model, only for learning purpose. However, I have noticed a spike in Skylight Radiosity time. It is taking 22 mins in "Preview" Quality lighting build, message from the log is "Radiosity Iterations 1361.2s with 397.8Mb of cached data". Also i dont understand why it calculates "Skylight Radiosity" when i don not have a sky light in the scene. I have read some documentations, but could not found anything. If anyone could explain the process and help me optimize this, that would be great.

    Cheers!!

    #2
    I have a guess, the environment color in the lightmass settings might count towards the Skylight Radiosity time.

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      #3
      Originally posted by ZacD View Post
      I have a guess, the environment color in the lightmass settings might count towards the Skylight Radiosity time.
      Hi ZacD
      Thanks for the suggestion.
      Environment color is Black (Default). I am not sure what "Environment Intensity" does. As per my knowledge it should not be taken into account if Environment color is black.
      Cheers

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