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    UV Coordinate offset

    Is there something inside the material editor that can offset the bitmap?

    Like the samething that we have in 3ds max

    thanks
    Gabriel Rheault - Technical Artist
    --------------------------
    - www.artstation.com/grheault

    #2
    Yes, you could use the panner node to offset it. https://docs.unrealengine.com/latest...ex.html#panner

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      #3
      But with the panner, the offset keep moving, in my case, i did a bad unwrap and i want to correct it my giving a small offset to my bitmap
      Gabriel Rheault - Technical Artist
      --------------------------
      - www.artstation.com/grheault

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        #4
        Not if you give it a constant instead of the time.

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          #5
          Hi,

          Instead of a panner, it might be more conservative to use a TextureCoordinate instead.

          Click image for larger version

Name:	TextureOffset.JPG
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ID:	1053979

          Cheers,
          Klaus

          Comment


            #6
            Originally posted by Veovis Muad'dib View Post
            Not if you give it a constant instead of the time.
            Well look at that...it work

            Thanks mate!!
            Gabriel Rheault - Technical Artist
            --------------------------
            - www.artstation.com/grheault

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              #7
              yes thats it :-D

              thank you so much - i set the tiling again to 2, 2 and the image textures to clamp ! then add and substract the uvs to offset the images.
              and now the ugly seams finally gone :-D.
              i wonder why ceil doesnt work / or floor and the clamp node (min max)
              perhaps I've overlooked a little thing.

              thank you again !!!

              Comment


                #8
                Hi KVolger,

                What is the Yellow node you are adding to the UV coord?

                Sorry.. It's a vector, silly me! Thanks for helping me resolve the issue too =)

                Cheers!

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                  #9
                  Is there a way to clamp the edges, so that it wont tile? I'm trying to get most of the middle bits of my texture to be offset. I'm building a anisotropic shader just like this image here: https://i.stack.imgur.com/n3OfK.jpg

                  Thanks for you help!
                  Joseph C. - 3D Artist
                  http://www.vertexhero.com/

                  Comment


                    #10
                    Life Saver.

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