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Mesh Decals. Distance modulated WPO

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    Mesh Decals. Distance modulated WPO

    When I apply a decal material to a mesh, the mesh faces are offset more as the camera moves further away from the mesh decal. Presumably, this is a feature to prevent Zfighting on distant decals. The problem, is the decal is offset FAR too much. How can i adjust this feature or turn it off?

    #2
    For anyone who is having the same problem, there is a (hacky) workaround: simply enable flat tessellation in the material, and the automatic WPO will disappear.

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