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Baked light bug after rotation

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  • replied
    To fix this you have to disable "lightmap directionality" in the material settings

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  • replied
    If you're rotating something with baked lighting then that's going to mess up the lighting on that object, baked objects aren't meant to be moved. Is the lighting static or stationary? If you have them set to stationary set them to static.

    Alternately, if you really want baked lighting you could bake lighting into a texture map in your 3D software and then apply that texture as an unlit material in UE4. it just won't have good reflections or specular.

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  • started a topic Baked light bug after rotation

    Baked light bug after rotation

    Hi.I'm creating an AR application. And for a lesser load I baked shadows. But turning the model it turns black. It happens with any object! The light in the scene is all static.(cast only static shadows) Mesh is light as if static.
    version ue4.18 and ue4.19 too
    Any ideas?
    (function for turning - AddActorWorldRotation)
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