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Luoshuang's GPULightmass

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  • replied
    yeah gpu lightmass 4.25.4 didnt work for me either

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  • replied
    Originally posted by pax invictus View Post
    GPU Lightmass 4.25.4

    Download binaries

    Source code
    Not Working.. UnrealLightmass.exe Unknown error

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  • replied
    Originally posted by pax invictus View Post
    GPU Lightmass 4.25.4

    Download binaries

    Source code


    Thanks for the efforts!!
    Unfortunately, it didn't work for me.

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  • replied
    GPU Lightmass 4.25.4

    Download binaries

    Source code

    Leave a comment:


  • replied
    Originally posted by biiiiioshock View Post

    The 4.25.3 does not work for 4.25.4 sadly, that's why I'm asking
    Oh, I didn't try, so didn't know! Usually they used to work on x.xx.X versions.

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  • replied
    Originally posted by biiiiioshock View Post

    The 4.25.3 does not work for 4.25.4 sadly, that's why I'm asking
    I confirm. Please release it

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  • replied
    Originally posted by Miguel1900 View Post
    Probably GPUL v4.25 is somewhere between the last 10 or 20 pages of this thread. If any of you find it, you can quote that message, to help the rest of your mates.
    The 4.25.3 does not work for 4.25.4 sadly, that's why I'm asking

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  • replied
    Well there's post #1823 by Pax Invictus for 4.25.3, but I don't think that it works with the latest 4.25.4 update (didn't try)
    https://forums.unrealengine.com/deve...00#post1795900

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  • replied
    Probably GPUL v4.25 is somewhere between the last 10 or 20 pages of this thread. If any of you find it, you can quote that message, to help the rest of your mates.

    Leave a comment:


  • replied
    GPU Lightmass 4.25.4 ...............any link to download

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  • replied
    Originally posted by VtheVerräter View Post
    Hey guys, is there any official thread for sharing experience with GPU-Lightmass Plugin 4.26 (beta)?

    I already tried out some stuff and wanted to let you know: (right now using preview 4)
    Had some issues with skylight and realized that it's only calculated when I change some skylight settings while baking (in preview mode; f.ex. lighting intensity +0.1). This even works when I don't activate virtual textures at all.
    Which brings me to my second experience: Previewing is nice to have but I can only make sure that I got good FPS and no artifacts when I disable virtual textures (I got a big scene). Maybe you know if there's another solution with better virtual texture settings?
    Still I have lots of crashes and errors I don't know a lot about, but I thought it might be useful to kind of share these things with you!

    Im using RTX 2080 TI.


    Originally posted by Miguel1900 View Post

    Already exists and I didn't realise!
    https://forums.unrealengine.com/deve...s-gpulightmass
    Regards!

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  • replied
    Hey, can someone upload for 4.25.4 please ? Thank you

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  • replied
    is posible to use and AMD videocard whit this ?

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  • replied
    有4.25和4.26的版本吗

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  • replied
    Hey guys, is there any official thread for sharing experience with GPU-Lightmass Plugin 4.26 (beta)?

    I already tried out some stuff and wanted to let you know: (right now using preview 4)
    Had some issues with skylight and realized that it's only calculated when I change some skylight settings while baking (in preview mode; f.ex. lighting intensity +0.1). This even works when I don't activate virtual textures at all.
    Which brings me to my second experience: Previewing is nice to have but I can only make sure that I got good FPS and no artifacts when I disable virtual textures (I got a big scene). Maybe you know if there's another solution with better virtual texture settings?
    Still I have lots of crashes and errors I don't know a lot about, but I thought it might be useful to kind of share these things with you!

    Im using RTX 2080 TI.
    Last edited by VtheVerräter; 10-23-2020, 04:25 AM.

    Leave a comment:

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