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    Originally posted by Idgi_ View Post

    with the "extreme settings" that I am working, on the ini says:
    NumPrimaryGISamples=128
    NumSecondaryGISamples=32

    I have also changed the fireflyclamp to 10, the only number that gives me no bright splotches
    Thanks. I used 128,64,1000 and it was pretty fast. I didn't notice any splotches, but the shadows look more "hard" with the GPU version.
    For example, there are the same view baked with CPU and with GPU. I like more how the shadows look in the CPU version.

    Is there some parameter to make GPU shadows more soft?


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      Originally posted by scha View Post

      Thanks. I used 128,64,1000 and it was pretty fast. I didn't notice any splotches, but the shadows look more "hard" with the GPU version.
      For example, there are the same view baked with CPU and with GPU. I like more how the shadows look in the CPU version.

      Is there some parameter to make GPU shadows more soft?


      sorry, no idea...did you use Num Indirect Lighting bounces = 100 ??
      or maybe changing the HDRI if you are using one, I would not expect same results in two different ways of calculating light...just talking for the experience with vray cpu and gpu that have also a lot of differences...but it is just a guess
      Last edited by Idgi_; 09-18-2019, 12:08 PM.

      Comment


        Messing up with meshs using Datasmith Mesh Editing will make it crash.

        If you use high values of intensity on lights(like thousands) will make it crash as so.

        Comment


          He everyone!

          I'm using Version 4.23 ( and build with GPULightmass 4.23), the quality is good but the build time is very slow.
          When building a project, the GPU doesn't work as well as the CPU a little.

          And I want to ask you here, is everything okay is this form? or is there something wrong with me?


          Please help me how to improve this.
          Thanks
          Attached Files

          Comment


            Originally posted by Fabian.le View Post
            He everyone!

            I'm using Version 4.23 ( and build with GPULightmass 4.23), the quality is good but the build time is very slow.
            When building a project, the GPU doesn't work as well as the CPU a little.

            And I want to ask you here, is everything okay is this form? or is there something wrong with me?


            Please help me how to improve this.
            Thanks
            Change "Copy" to "Cuda" in dispetcher and u'll see full load

            Comment


              Is there any solution for that problem? Can't build some maps.

              Assertion failed: primitiveCount > 0, file C:\UE4\GPULM-src\GPULightmass\GPULightmassKernel\BVH\EmbreeBVHBuilder.cpp, line 61
              11:08:01: [Job] Job has failed! Job executable didn't exit cleanly. Exit code: -1073740791

              Comment


                Originally posted by ALPHA KENT View Post
                Assertion failed: primitiveCount > 0
                That means your primitive count is not greater than 0, ie., you don't have static meshes to be baked in that level.

                Freelancer Game Dev Generalist and Unreal Consultant | Portfolio
                Unreal products: Dynamic Picture Frames, Neo Kinect

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                  Originally posted by RVillani View Post

                  That means your primitive count is not greater than 0, ie., you don't have static meshes to be baked in that level.
                  But I have some

                  Comment


                    Originally posted by ALPHA KENT View Post

                    Change "Copy" to "Cuda" in dispetcher and u'll see full load
                    Thank you dear, this way works for me.

                    But now I have an another problem, when I try to build a project he doesn't build but it appears Navigation Building Completed.

                    Has anyone had this problem and that has solved it?
                    Attached Files

                    Comment


                      Originally posted by Fabian.le View Post

                      Thank you dear, this way works for me.

                      But now I have an another problem, when I try to build a project he doesn't build but it appears Navigation Building Completed.

                      Has anyone had this problem and that has solved it?
                      Yes this is what I'm talking about. Can't build some maps. If u watch swamp log u'll see same error I guess "Assertion failed: primitiveCount > 0, file C:\UE4\GPULM-src\GPULightmass\GPULightmassKernel\BVH\EmbreeBVHBuilder.cpp, line 61"

                      Comment


                        Can i use Situx installer in 4.23?

                        Comment


                          Originally posted by ALPHA KENT View Post
                          But I have some
                          I don't know what it is then... I get that error only when I have just one static mesh in the level or no static lights. And it's kinda what the error says, so I have no idea what else could be causing it. Sorry.
                          Freelancer Game Dev Generalist and Unreal Consultant | Portfolio
                          Unreal products: Dynamic Picture Frames, Neo Kinect

                          Comment


                            Originally posted by ALPHA KENT View Post

                            Change "Copy" to "Cuda" in dispetcher and u'll see full load
                            Where can i find the dispetcher?

                            Comment


                              Thank you! Still in Beta or usable?

                              Comment


                                Originally posted by pax invictus View Post
                                Updated for UE 4.23.0-release.

                                Binaries (still the same link):
                                https://www.dropbox.com/sh/fjr63yeut...Fena?dl=0&lst=

                                GPU Lightmass integration source code rebased onto 4.23.0-release:
                                https://github.com/irobot/UnrealEngi...4.23.0-release
                                Hello Pax Invictus,

                                I have a doubt, I just copied the files from the Engine folder, what should I do with this? Building from source - GPULightmassKernel.lib

                                Thank you in advance ^^.

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