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    Originally posted by pax invictus View Post
    Updated for UE 4.23.0-release.
    Many Thanks Pax! very much appreciated.

    Strange thing is; with 4.23 I need to revert to the original UE code or my projects crash on the Quest. Easily done with a simple bat file but still would be nice if that wasn't necessary.
    Any GPUlightmass users who use the Quest who noticed the same?

    Comment


      Originally posted by pax invictus View Post
      Updated for UE 4.23.0-release.

      Binaries (still the same link):
      https://www.dropbox.com/sh/fjr63yeut...Fena?dl=0&lst=

      GPU Lightmass integration source code rebased onto 4.23.0-release:
      https://github.com/irobot/UnrealEngi...4.23.0-release
      Thanks so much man! Really on the ball with these updates.

      Comment


        Thanks for porting the GPULM to the 4.23
        Just one problem: the start of bake blocks whole UE4 interface until the end of bake.
        Could you check this problem ?
        https://www.artstation.com/tomaszmuszynski

        Comment


          Originally posted by Muchasty View Post
          Thanks for porting the GPULM to the 4.23
          Just one problem: the start of bake blocks whole UE4 interface until the end of bake.
          Could you check this problem ?
          It's been like this since the first 4.23 preview. I don't think it has anything to do with gpu lightmass (this bug is still present without gpu lightmass installed)

          Comment


            How to install GPULM 4.23 with @Situx installer https://forums.unrealengine.com/deve...11#post1519111. pls Help

            Comment


              Originally posted by pax invictus View Post
              Updated for UE 4.23.0-release.

              Binaries (still the same link):
              https://www.dropbox.com/sh/fjr63yeut...Fena?dl=0&lst=

              GPU Lightmass integration source code rebased onto 4.23.0-release:
              https://github.com/irobot/UnrealEngi...4.23.0-release
              Thank You so much for the quick supply!

              Comment


                I'm using 4.22.3 with the auto installer and I'm getting the following errors:

                HTML Code:
                invalid device symbol
                HTML Code:
                invalid texture reference
                HTML Code:
                 no kernel image is available for execution on the device
                Windows version: 10 64-bit
                DirectX runtime version: 12.0
                Graphics card: GeForce GT 755M

                Any hints?

                Comment


                  Originally posted by fixe View Post
                  I'm using 4.22.3 with the auto installer and I'm getting the following errors:

                  HTML Code:
                  invalid device symbol
                  HTML Code:
                  invalid texture reference
                  HTML Code:
                   no kernel image is available for execution on the device
                  Windows version: 10 64-bit
                  DirectX runtime version: 12.0
                  Graphics card: GeForce GT 755M

                  Any hints?
                  Did you get GPU lightmass to work on older builds? 4.21 perhaps? I would try to verify the engine and reinstall gpu lightmass. I want to point at your fairly out dated video card as the culprit, but it should work since it supports CUDA.

                  Comment


                    I'm using an iMac (Bootcamp). Older versions don't work as well. Reinstall doesn't work. Any specific setup you guys recommend buying?

                    Comment


                      Where can I find the instructions for installing this? Or do I only have to extract the zip into the 4.23 folder?

                      Edit:
                      I've looked at the auto installer script, but I can't figure it out. Would be cool if someone could make a dummy guide for this, because I'd love to try it for 4.23.
                      Last edited by Sleeper.; 09-06-2019, 07:26 PM.

                      Comment


                        Originally posted by Sleeper. View Post
                        Where can I find the instructions for installing this? Or do I only have to extract the zip into the 4.23 folder?

                        Edit:
                        I've looked at the auto installer script, but I can't figure it out. Would be cool if someone could make a dummy guide for this, because I'd love to try it for 4.23.
                        -->
                        Originally posted by pax invictus View Post
                        Updated for UE 4.23.0-release.

                        Binaries (still the same link):
                        https://www.dropbox.com/sh/fjr63yeut...Fena?dl=0&lst=

                        GPU Lightmass integration source code rebased onto 4.23.0-release:
                        https://github.com/irobot/UnrealEngi...4.23.0-release

                        https://forums.unrealengine.com/deve...57#post1660757

                        Use this archive, and just unzip it into your engine folder (make a backup of the replaced files before unzipping, or do a "verify install" if you want to revert the changes)

                        Comment


                          Originally posted by fixe View Post
                          I'm using an iMac (Bootcamp). Older versions don't work as well. Reinstall doesn't work. Any specific setup you guys recommend buying?
                          Any decent current gen i7 or i9 Cpu and 1080Ti or 2080 if you want really good RTX performance. Plenty of ram for content creation. 32/64GB+

                          Comment


                            hi guys i have huge problem with 4.23.0 gpulightmass on yesterday. (binary version)

                            BUILD SUCCESSFUL for win64 but when i run the package exe i get this message. i did check RHI settings and setted dx12. (raytace activated project)

                            https://i.ibb.co/Mpmy0cZ/packerrror.jpg

                            Engine version verified and problem gone. A really big problem on gpu lightmass with 4.23.0 (even packaging successful but not working). please alert users/developers to this problem.
                            Last edited by Nocturness; 09-07-2019, 05:50 AM.

                            Comment


                              Is there any similar project that works on Unreal for Mac?

                              Comment


                                Originally posted by maxbrown View Post
                                Many Thanks Pax! very much appreciated.

                                Strange thing is; with 4.23 I need to revert to the original UE code or my projects crash on the Quest. Easily done with a simple bat file but still would be nice if that wasn't necessary.
                                Any GPUlightmass users who use the Quest who noticed the same?
                                Originally posted by Nocturness View Post
                                hi guys i have huge problem with 4.23.0 gpulightmass on yesterday. (binary version)

                                BUILD SUCCESSFUL for win64 but when i run the package exe i get this message. i did check RHI settings and setted dx12. (raytace activated project)

                                https://i.ibb.co/Mpmy0cZ/packerrror.jpg

                                Engine version verified and problem gone. A really big problem on gpu lightmass with 4.23.0 (even packaging successful but not working). please alert users/developers to this problem.

                                I can confirm I have the same problem with GPU Lightmass. Everytime I package the project I need to copy back original CPU Lightmass files.

                                Also using auto-installer from Situx isn't working for me - but this could be something on my side, not sure about that. After I edit BAT file (changing UE version and zip file with GPU Lightmass) and run GPU installation, everything is working. But after reverting back to CPU Lightmass, UE4 crashes and I need to reinstall engine. I think the installer doesn't backup all original files from engine when switching to GPU lightmass (had no problem in 4.20-22). But as I said, this could be something on my side and it's not a big problem, I'm copying files manually. But first problem with packaging is much more uncomfortable. Anyway thanks a lot for keeping GPU lightmass updating

                                Comment

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