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    Updated for UE 4.23.0-release.

    Binaries (still the same link):
    https://www.dropbox.com/sh/fjr63yeut...Fena?dl=0&lst=

    GPU Lightmass integration source code rebased onto 4.23.0-release:
    https://github.com/irobot/UnrealEngi...4.23.0-release
    Last edited by pax invictus; 09-04-2019, 04:47 PM.

    Comment


      Thank you pax invictus!

      Comment


        Originally posted by localstarlight View Post
        I'm getting the same "Array index out of bounds" error as some other people here - did anyone figure out what's going on with that?
        I always get that when trying to build a scene with one or less static things. Like a static mesh with no static/stationary lights. Or a static light with no static meshes etc.
        Freelancer Game Dev Generalist and Unreal Consultant | Portfolio
        Unreal products: Dynamic Picture Frames, Neo Kinect

        Comment


          Originally posted by pax invictus View Post
          Updated for UE 4.23.0-release.
          Many Thanks Pax! very much appreciated.

          Strange thing is; with 4.23 I need to revert to the original UE code or my projects crash on the Quest. Easily done with a simple bat file but still would be nice if that wasn't necessary.
          Any GPUlightmass users who use the Quest who noticed the same?

          Comment


            Originally posted by pax invictus View Post
            Updated for UE 4.23.0-release.

            Binaries (still the same link):
            https://www.dropbox.com/sh/fjr63yeut...Fena?dl=0&lst=

            GPU Lightmass integration source code rebased onto 4.23.0-release:
            https://github.com/irobot/UnrealEngi...4.23.0-release
            Thanks so much man! Really on the ball with these updates.

            Comment


              Thanks for porting the GPULM to the 4.23
              Just one problem: the start of bake blocks whole UE4 interface until the end of bake.
              Could you check this problem ?
              https://www.artstation.com/tomaszmuszynski

              Comment


                Originally posted by Muchasty View Post
                Thanks for porting the GPULM to the 4.23
                Just one problem: the start of bake blocks whole UE4 interface until the end of bake.
                Could you check this problem ?
                It's been like this since the first 4.23 preview. I don't think it has anything to do with gpu lightmass (this bug is still present without gpu lightmass installed)

                Comment


                  How to install GPULM 4.23 with @Situx installer https://forums.unrealengine.com/deve...11#post1519111. pls Help

                  Comment


                    Originally posted by pax invictus View Post
                    Updated for UE 4.23.0-release.

                    Binaries (still the same link):
                    https://www.dropbox.com/sh/fjr63yeut...Fena?dl=0&lst=

                    GPU Lightmass integration source code rebased onto 4.23.0-release:
                    https://github.com/irobot/UnrealEngi...4.23.0-release
                    Thank You so much for the quick supply!

                    Comment


                      I'm using 4.22.3 with the auto installer and I'm getting the following errors:

                      HTML Code:
                      invalid device symbol
                      HTML Code:
                      invalid texture reference
                      HTML Code:
                       no kernel image is available for execution on the device
                      Windows version: 10 64-bit
                      DirectX runtime version: 12.0
                      Graphics card: GeForce GT 755M

                      Any hints?

                      Comment


                        Originally posted by fixe View Post
                        I'm using 4.22.3 with the auto installer and I'm getting the following errors:

                        HTML Code:
                        invalid device symbol
                        HTML Code:
                        invalid texture reference
                        HTML Code:
                         no kernel image is available for execution on the device
                        Windows version: 10 64-bit
                        DirectX runtime version: 12.0
                        Graphics card: GeForce GT 755M

                        Any hints?
                        Did you get GPU lightmass to work on older builds? 4.21 perhaps? I would try to verify the engine and reinstall gpu lightmass. I want to point at your fairly out dated video card as the culprit, but it should work since it supports CUDA.

                        Comment


                          I'm using an iMac (Bootcamp). Older versions don't work as well. Reinstall doesn't work. Any specific setup you guys recommend buying?

                          Comment


                            Where can I find the instructions for installing this? Or do I only have to extract the zip into the 4.23 folder?

                            Edit:
                            I've looked at the auto installer script, but I can't figure it out. Would be cool if someone could make a dummy guide for this, because I'd love to try it for 4.23.
                            Last edited by Sleeper.; 09-06-2019, 07:26 PM.

                            Comment


                              Originally posted by Sleeper. View Post
                              Where can I find the instructions for installing this? Or do I only have to extract the zip into the 4.23 folder?

                              Edit:
                              I've looked at the auto installer script, but I can't figure it out. Would be cool if someone could make a dummy guide for this, because I'd love to try it for 4.23.
                              -->
                              Originally posted by pax invictus View Post
                              Updated for UE 4.23.0-release.

                              Binaries (still the same link):
                              https://www.dropbox.com/sh/fjr63yeut...Fena?dl=0&lst=

                              GPU Lightmass integration source code rebased onto 4.23.0-release:
                              https://github.com/irobot/UnrealEngi...4.23.0-release

                              https://forums.unrealengine.com/deve...57#post1660757

                              Use this archive, and just unzip it into your engine folder (make a backup of the replaced files before unzipping, or do a "verify install" if you want to revert the changes)

                              Comment


                                Originally posted by fixe View Post
                                I'm using an iMac (Bootcamp). Older versions don't work as well. Reinstall doesn't work. Any specific setup you guys recommend buying?
                                Any decent current gen i7 or i9 Cpu and 1080Ti or 2080 if you want really good RTX performance. Plenty of ram for content creation. 32/64GB+

                                Comment

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