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    Originally posted by Jorge Barros View Post
    Hello Luoshuang , great work with this, very much appreciated!
    I would like to ask about compatibility with rect lights, are there any plans for integrating that in the near future?

    Thanks
    For anyone not keeping up with the thread, GPU Lightmass is no longer being developed by Luoshuang. Also, I'm pretty sure he doesn't use that user name anymore. His new user name is YujiangW

    Quote from his post page 78
    YujiangW
    Supporter
    #1156
    06-01-2019, 07:40 AM
    Hi, I'm Yujiang 'Luoshuang' Wang.
    I have open sourced GPULightmass here: https://github.com/AlanIWBFT/GPULightmass
    With the development of an official GPU Lightmass using DXR starting, GPULightmass is in a frozen state now. Its life is up to you community members!
    Last edited by InXile Entertainment; 07-16-2019, 11:45 AM.

    Comment


      Originally posted by InXile Entertainment View Post

      For anyone not keeping up with the thread, GPU Lightmass is not longer being developed by Luoshuang. Also, I'm pretty sure he doesn't use that user name anymore. His new user name is YujiangW

      Quote from his post page 78
      YujiangW
      Supporter
      #1156
      06-01-2019, 07:40 AM
      Hi, I'm Yujiang 'Luoshuang' Wang.
      I have open sourced GPULightmass here: https://github.com/AlanIWBFT/GPULightmass
      With the development of an official GPU Lightmass using DXR starting, GPULightmass is in a frozen state now. Its life is up to you community members!

      Ohh thanks a lot for the heads up, man! Really hoping his legacy will be continued!

      Comment


        Hi,
        I am using the GPU baking function quite often. Due to the change to an Nvidia RTX GPU I have a bunch of questions. I would be very gratefull, if someone can comment or answer them:

        - Will there be a GPU baking version for 4.23 ? I use 4.23 (preview) now, because twosided foliage will be rendered with shadows and ao now in raytracing mode.
        - Does raytracing GI for example "revolution" the way of baking lightmaps? I have not really a clue, but it seems it could speed up this process somehow a lot.
        - When will be the GPU baking officially implemented in the UE4 engine?

        thanx a lot and greetings,
        Ronald

        p.s. the post above mine explains almost everything i asked. Reading makes smarter i guess. ;-(
        Last edited by ron25; 07-16-2019, 10:20 AM.

        Comment


          Hi everyone,

          After working on 3D visualisations for a while I have recently worked on an Unrel VR project and I feel quite amazed about the results.

          I was not able to use the GPULightmass yet as my graphic card was not in the list.

          As I want to buy a new computer to improve my workflow it would be great if anyone can give any info about those graphic cards that are in the list for using the GPULightmass.

          Many thanks in advance.

          Harl

          Comment


            try to make it work, run it with the script, replace files and it does not work, keep calculating by CPU my current version is 4.22.3

            Comment


              After I use GPU render, it's fast but I get these light spot at my wall. Could you help me to fix this?

              Here is the screenshot
              https://imge.to/limks/?list=images&s...te_desc&page=1

              Comment


                Originally posted by Limks View Post
                After I use GPU render, it's fast but I get these light spot at my wall. Could you help me to fix this?

                Here is the screenshot
                https://imge.to/limks/?list=images&s...te_desc&page=1

                go back few posts earlier:

                https://forums.unrealengine.com/deve...94#post1635994
                https://www.artstation.com/tomaszmuszynski

                Comment


                  Originally posted by Labuschevskyy View Post
                  I have a problem after 12 hours of GPU Baking

                  GPULightmass Kernel: Line 220: cudaCheckError: out of memory

                  This means that video card exhausted limit of video memory?
                  Buy the way, i have noticed that bake process using CPU and pagefile too (which in my case was 140 000 GB)
                  Please help me understand which memory insuficient in this case.
                  You can find full swarm log in attach.

                  PC Specs:
                  i9-7900x
                  16 GB DDR4
                  Asus Rog Strix GTX 1080
                  increasing TDR delay to 300 solved out of memory issue.
                  PC Specs:
                  i9-7980x
                  32 GB DDR4
                  Zotac GTX 1050 ti
                  Last edited by UE4 Archviz; 07-23-2019, 02:15 AM.
                  Youtube - https://www.youtube.com/channel/UCHY...97QaoBbllHR4_g
                  Behance - https://www.behance.net/UE4_Archviz

                  My System
                  Cpu - i9 7980XE
                  MB - Asus X299 Pro Se Motherboard
                  Gpu - Zotac GTX1060 AMP 6GB DDR5 Graphic Card
                  Ram - Corsair Dual RGB 32 GB
                  SSD - Samsung 860 EVO 2TB SSD

                  Comment


                    Hy everyone !

                    I want to show you my latest work with GPU Lightmasss.

                    https://www.youtube.com/watch?v=jM2twtXTghc&t=3s

                    The rendering takes 3h on 1080.

                    I hope you like it

                    Comment


                      Originally posted by InXile Entertainment View Post

                      For anyone not keeping up with the thread, GPU Lightmass is no longer being developed by Luoshuang. Also, I'm pretty sure he doesn't use that user name anymore. His new user name is YujiangW

                      Quote from his post page 78
                      YujiangW
                      Supporter
                      #1156
                      06-01-2019, 07:40 AM
                      Hi, I'm Yujiang 'Luoshuang' Wang.
                      I have open sourced GPULightmass here: https://github.com/AlanIWBFT/GPULightmass
                      With the development of an official GPU Lightmass using DXR starting, GPULightmass is in a frozen state now. Its life is up to you community members!
                      Apologies, but can someone clue me into where I can learn more about this official GPU Lightmass development?

                      Comment


                        Originally posted by SIMONBINFO View Post
                        Hy everyone !

                        I want to show you my latest work with GPU Lightmasss.

                        https://www.youtube.com/watch?v=jM2twtXTghc&t=3s

                        The rendering takes 3h on 1080.

                        I hope you like it
                        good job. i heard Luoshuang is hired by epic. so GPULightMass will improve greatly in future. fingers cross
                        Youtube - https://www.youtube.com/channel/UCHY...97QaoBbllHR4_g
                        Behance - https://www.behance.net/UE4_Archviz

                        My System
                        Cpu - i9 7980XE
                        MB - Asus X299 Pro Se Motherboard
                        Gpu - Zotac GTX1060 AMP 6GB DDR5 Graphic Card
                        Ram - Corsair Dual RGB 32 GB
                        SSD - Samsung 860 EVO 2TB SSD

                        Comment


                          Originally posted by UE4 Archviz View Post

                          good job. i heard Luoshuang is hired by epic. so GPULightMass will improve greatly in future. fingers cross
                          It won't be getting improved as he's no longer working on GPU lightmass. Read the thread.

                          He is however working on improving current lightmass and working on a future version. GPULightmass however is open source and nothing to do with him anymore.

                          Comment


                            I used the 4.21 version of this and had a bat file to change quality config. the version of 4.22 I downloaded doesn't have anything like this nor an uninstaller. Help please :_D

                            Comment


                              Originally posted by ZombieDawgs View Post
                              Apologies if this has been brought up before but I'm having a small issue with indirect lighting - the CPU baker managed to scatter the lights around fairly nicely but using this I have ceilings coming out mega dark. I've tried browsing the thread for a result but it's like searching for a needle.

                              Can anyone lend a hand please?
                              Has anyone been able to figure out problems like this where it seems like indirect lighting just doesn't work? Using 4.22.3 and running into this problem with no bounce-lighting on ceilings, on a purely indoor scene with just point and spot lights.

                              Comment


                                Originally posted by DsyD View Post

                                Has anyone been able to figure out problems like this where it seems like indirect lighting just doesn't work? Using 4.22.3 and running into this problem with no bounce-lighting on ceilings, on a purely indoor scene with just point and spot lights.
                                Yeah it's bugged in 4.22.3, see https://forums.unrealengine.com/unre...t-node-in-4-22
                                It seems fixed in the current 4.23 beta build (preview 3)

                                Comment

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