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Luoshuang's GPULightmass

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    Hi Guys,
    What is Prometheus? How it's work?
    And tell me please GPULightmass supports SLI Technology?
    Maxim S.
    Architectural Rendering
    Vrender Company

    Comment


      It doesn't use SLI, none of the offline GPU renderers do. Also I think it is limited to only 1 GPU at the moment.

      Comment


        Stange. I installed Prometheus 4.22 same process as GPULightmass and it dont work. Swarm agent starts and Gpu window doesnt open. 1080ti, 419,64 driver. GPULightmass 4.21 works perfectly.

        Comment


          Originally posted by alpinrage View Post
          Stange. I installed Prometheus 4.22 same process as GPULightmass and it dont work. Swarm agent starts and Gpu window doesnt open. 1080ti, 419,64 driver. GPULightmass 4.21 works perfectly.
          As I see there is no Progress Bar for Prometheus right now, watch Swarm Agent Log. I hope Luoshuang will add it later, because custom GPULM progress bar is more accurate in term of time left for baking.

          Comment


            @Luoshuang,

            during the test I discovered some strange issue with using of Prometheus. Middle face of the door frame was baked incorrect. Here are 3 screenshots of both GPULM and Prometheus captured from the same position. Prometheus bake look too dark in compare to GPULM. I can send you this simple scene for investigating if need.


            Prometheus...........................................................................GPULM
            Click image for larger version  Name:	HighresScreenshot00000_2048x1152.jpg Views:	2 Size:	196.0 KB ID:	1604194Click image for larger version  Name:	HighresScreenshot00003_2048x1152.jpg Views:	2 Size:	195.1 KB ID:	1604196

            Prometheus...........................................................................GPULM
            Click image for larger version  Name:	HighresScreenshot00001_2048x1152.jpg Views:	1 Size:	176.5 KB ID:	1604192Click image for larger version  Name:	HighresScreenshot00004_2048x1152.jpg Views:	1 Size:	179.3 KB ID:	1604193

            Prometheus...........................................................................GPULM
            Click image for larger version  Name:	HighresScreenshot00002_2048x1152.jpg Views:	1 Size:	166.6 KB ID:	1604197Click image for larger version  Name:	HighresScreenshot00005_2048x1152.jpg Views:	1 Size:	158.0 KB ID:	1604198

            Click image for larger version  Name:	Capture.JPG Views:	1 Size:	205.6 KB ID:	1604199Click image for larger version  Name:	2.JPG Views:	1 Size:	156.0 KB ID:	1604200
            Attached Files

            Comment


              Originally posted by ldo View Post
              I can send you this simple scene for investigating if need.
              Would be very helpful. Thanks!

              EDIT: If possible can you provide a 4.21 version so that I can compare it to VRay?
              Last edited by Luoshuang; 04-06-2019, 05:51 PM.

              Comment


                Hi Luoshuang Great job what I see around here, but you could help me explain step by step what I should do to use your prometheus- uvtesting-0.1.0 in unreal 4.21.2
                Is it just overwriting the files with prometheus? In unreal, should I change anything?
                I'm waiting for your help, thanks.

                Comment


                  Hi everyone, does RTX card support Loushang GPULM now?

                  Comment


                    Originally posted by Christophe.R View Post
                    Hi everyone,

                    We updated the Situx installer to make it compatible with the new version 4.22 of GPULightmass.
                    Situx , we just sent you a Pull Request on Github.
                    We tested it quickly and everything seems to be working for us.

                    A very big thank you to Samuel who made this update on his lunchtime!
                    Thank you! I approved the pull request last Friday, but forgot to merge the changes! It's done now, merged and tested. Thanks Samuel again!
                    Technology Officer
                    Magma3D

                    Comment


                      Hi, does anyone know if GPU Lightmass makes use of portal lights? I saw that this was asked a couple times in the thread, but apparently no response.

                      Just wondering if I should take the time to place portals for interior scenes, or if it won't make any difference...

                      Comment


                        It doesn't use portals.

                        Comment


                          Great, thanks

                          Comment


                            Originally posted by ZacD View Post
                            It doesn't use portals.
                            Why doesn't it use portals ?

                            Comment


                              • It works with 4.21, but can easily be adapted for 4.20x and 4.19.x if needed by adjusting a few parameters inside the file (just edit with Notepad and change UnrealVersion variable to 4.20 or 4.19.
                              • i don t know where i should edit to work on version 4.21.2 ?
                              • please define this point clearly

                              Comment


                                Hello Guys how can i get rid of this problem?
                                Attached Files

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