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Luoshuang's GPULightmass

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    It doesn't use SLI, none of the offline GPU renderers do. Also I think it is limited to only 1 GPU at the moment.

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      Stange. I installed Prometheus 4.22 same process as GPULightmass and it dont work. Swarm agent starts and Gpu window doesnt open. 1080ti, 419,64 driver. GPULightmass 4.21 works perfectly.

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        Originally posted by alpinrage View Post
        Stange. I installed Prometheus 4.22 same process as GPULightmass and it dont work. Swarm agent starts and Gpu window doesnt open. 1080ti, 419,64 driver. GPULightmass 4.21 works perfectly.
        As I see there is no Progress Bar for Prometheus right now, watch Swarm Agent Log. I hope Luoshuang will add it later, because custom GPULM progress bar is more accurate in term of time left for baking.

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          @Luoshuang,

          during the test I discovered some strange issue with using of Prometheus. Middle face of the door frame was baked incorrect. Here are 3 screenshots of both GPULM and Prometheus captured from the same position. Prometheus bake look too dark in compare to GPULM. I can send you this simple scene for investigating if need.


          Prometheus...........................................................................GPULM
          Click image for larger version  Name:	HighresScreenshot00000_2048x1152.jpg Views:	2 Size:	196.0 KB ID:	1604194Click image for larger version  Name:	HighresScreenshot00003_2048x1152.jpg Views:	2 Size:	195.1 KB ID:	1604196

          Prometheus...........................................................................GPULM
          Click image for larger version  Name:	HighresScreenshot00001_2048x1152.jpg Views:	1 Size:	176.5 KB ID:	1604192Click image for larger version  Name:	HighresScreenshot00004_2048x1152.jpg Views:	1 Size:	179.3 KB ID:	1604193

          Prometheus...........................................................................GPULM
          Click image for larger version  Name:	HighresScreenshot00002_2048x1152.jpg Views:	1 Size:	166.6 KB ID:	1604197Click image for larger version  Name:	HighresScreenshot00005_2048x1152.jpg Views:	1 Size:	158.0 KB ID:	1604198

          Click image for larger version  Name:	Capture.JPG Views:	1 Size:	205.6 KB ID:	1604199Click image for larger version  Name:	2.JPG Views:	1 Size:	156.0 KB ID:	1604200
          Attached Files

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            Originally posted by ldo View Post
            I can send you this simple scene for investigating if need.
            Would be very helpful. Thanks!

            EDIT: If possible can you provide a 4.21 version so that I can compare it to VRay?
            Last edited by Luoshuang; 04-06-2019, 05:51 PM.

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              Hi Luoshuang Great job what I see around here, but you could help me explain step by step what I should do to use your prometheus- uvtesting-0.1.0 in unreal 4.21.2
              Is it just overwriting the files with prometheus? In unreal, should I change anything?
              I'm waiting for your help, thanks.

              Comment


                Hi everyone, does RTX card support Loushang GPULM now?

                Comment


                  Originally posted by Christophe.R View Post
                  Hi everyone,

                  We updated the Situx installer to make it compatible with the new version 4.22 of GPULightmass.
                  Situx , we just sent you a Pull Request on Github.
                  We tested it quickly and everything seems to be working for us.

                  A very big thank you to Samuel who made this update on his lunchtime!
                  Thank you! I approved the pull request last Friday, but forgot to merge the changes! It's done now, merged and tested. Thanks Samuel again!
                  Technology Officer
                  Magma3D

                  Comment


                    Hi, does anyone know if GPU Lightmass makes use of portal lights? I saw that this was asked a couple times in the thread, but apparently no response.

                    Just wondering if I should take the time to place portals for interior scenes, or if it won't make any difference...

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                      It doesn't use portals.

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                        Great, thanks

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                          Originally posted by ZacD View Post
                          It doesn't use portals.
                          Why doesn't it use portals ?

                          Comment


                            • It works with 4.21, but can easily be adapted for 4.20x and 4.19.x if needed by adjusting a few parameters inside the file (just edit with Notepad and change UnrealVersion variable to 4.20 or 4.19.
                            • i don t know where i should edit to work on version 4.21.2 ?
                            • please define this point clearly

                            Comment


                              Hello Guys how can i get rid of this problem?
                              Attached Files

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                                Originally posted by Situx View Post

                                Thank you! I approved the pull request last Friday, but forgot to merge the changes! It's done now, merged and tested. Thanks Samuel again!
                                Thank you all for doing such great work.
                                I need to reinstall 4.21 - where I can find script for 4.21 again.
                                thank you

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