Announcement

Collapse
No announcement yet.

Luoshuang's GPULightmass

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    I've been testing new Prometheus baker and noticed that there is some blocky artifacts under plane with translucent material on the edge of modular floors. Otherwise it's amazing!

    Comment


      Originally posted by vGNS View Post
      I've been testing new Prometheus baker and noticed that there is some blocky artifacts under plane with translucent material on the edge of modular floors. Otherwise it's amazing!
      Yep, translucent/two sided materials are not properly supported by Prometheus currently and they will cause trouble for objects behind them. Did Prometheus successfully remove the dark corners?

      Comment


        Originally posted by Philliano View Post
        good people i saw GPULightmass once working in my PC with gtx 970. with extreme quality and high settings it took less than an hour.and that was it, now it takes a day to built light of the same scene. I've Formatted my PC and re-installed everything. it took 4 hours to build the scene and back to insane hours again. please help
        I just identified an issue with GPULightmass 4.21.0 unified settings and I uploaded a new one. The issue is it could stuck forever if you have a Turing card. Not sure if it will help with your GTX970 (Maxwell). But another known thing is in newer NVIDIA drivers 3D apps like UE4Editor take priority over CUDA, so if you leave UE4Editor running in foreground with 'Realtime' checked on the viewport it will slow down GPULightmass drastically.

        Originally posted by Thom Coffee View Post
        Hi Luoshang. Prometheus didn't work on my spec: win10, GTX1080 and nvidia creator ready driver 419.67 or did i miss something?
        You have exactly the same settings with me Maybe you can try newer versions like 0.1.0 to see whether it works.

        Comment


          Originally posted by Luoshuang View Post

          Yep, translucent/two sided materials are not properly supported by Prometheus currently and they will cause trouble for objects behind them. Did Prometheus successfully remove the dark corners?
          I never had an issue with dark corners, so I cant tell if it did, but I noticed that sometimes dark line artifacts between modular meshes are present.

          Comment


            Originally posted by vGNS View Post

            I never had an issue with dark corners, so I cant tell if it did, but I noticed that sometimes dark line artifacts between modular meshes are present.
            About this problem you will want to check whether the lightmap UV charts of the faces are properly detached and have enough padding. If you're using UE4's auto lightmap UV gen, you'll want to abandon it immediately - it is seriously bugged until I fixed it, however the fixes are not in 4.22 and will be in 4.23

            Comment


              Originally posted by Luoshuang View Post

              About this problem you will want to check whether the lightmap UV charts of the faces are properly detached and have enough padding. If you're using UE4's auto lightmap UV gen, you'll want to abandon it immediately - it is seriously bugged until I fixed it, however the fixes are not in 4.22 and will be in 4.23
              I do my lightmap uvs manually, rechecked them and yeah - padding is a bit too tight for the resolution I set (128^2). Just noticed you've uploaded new version of prometheus - will check it out asap.

              Comment


                Originally posted by Luoshuang View Post

                About this problem you will want to check whether the lightmap UV charts of the faces are properly detached and have enough padding. If you're using UE4's auto lightmap UV gen, you'll want to abandon it immediately - it is seriously bugged until I fixed it, however the fixes are not in 4.22 and will be in 4.23
                You fixed lightmap generation!? that is literally the most exciting news I’ve heard in awhile! I don’t care if I have to wait for 4.23

                Comment


                  Originally posted by Nerdsbeware View Post

                  You fixed lightmap generation!? that is literally the most exciting news I’ve heard in awhile! I don’t care if I have to wait for 4.23
                  Actually it is not fixed by me, but by the author of the packing algorithm long time ago . But the fix was lost in some internal merges and never released. I resurrected them. However, how it works is not changed - try to derive lightmap UVs from your texture UVs by flattening and expanding stacked UV charts. So if your texture UVs have folded/flipped UVs on the same chart it still wont work.

                  EDIT: Also when 4.23 arrives you'll need to reimport or randomly modify the static mesh settings to trigger a 'rebuild' of the mesh to make the fixes effective.
                  Last edited by Luoshuang; 03-26-2019, 08:43 PM.

                  Comment


                    Hi Luoshuang any input regarding the fresnel difference between lightmass and your GPU renderer. Take a look at the post of tc22 I am getting the same results with my materials.

                    Comment


                      Originally posted by fco3d View Post
                      Hi Luoshuang any input regarding the fresnel difference between lightmass and your GPU renderer. Take a look at the post of tc22 I am getting the same results with my materials.
                      I didn't see any problem? Also it is bit suprising to hear that there's any difference regarding fresnel, which is a specular property, because lightmaps only handle diffuse lighting in your scene.

                      Comment


                        I went out of town for a week ... came back and changed some light intensities ... and now it won't get past barely starting the bake .... thoughts?

                        (( I found similar !UnknownFunction [] mentions, but no resolutions ))


                        12:23:47 AM: [Interface:TryOpenConnection] Local connection established
                        12:23:47 AM: [Job] Accepted Job 8BE0A433-4585281B-CEE5B0B1-FBF007D8
                        12:23:48 AM: [Job] Launched Job UnrealLightmass_2018-11-29_18-25-01_1414656-64bit.exe
                        12:23:48 AM: [Job] PID is 228644
                        12:23:48 AM: [Job] GUID is "8BE0A433-4585281B-CEE5B0B1-FBF007D8"
                        12:23:49 AM: LogLightmass: Display: Lightmass Win64 started on: W099. Command-line: 8BE0A4334585281BCEE5B0B1FBF007D8
                        12:23:49 AM: Failed to determine engine directory: Defaulting to ../../../Engine/
                        12:23:49 AM: Failed to load 'aqProf.dll' (GetLastError=126)
                        12:23:49 AM: File 'aqProf.dll' does not exist
                        12:23:49 AM: Failed to load 'VtuneApi.dll' (GetLastError=126)
                        12:23:49 AM: File 'VtuneApi.dll' does not exist
                        12:23:49 AM: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
                        12:23:49 AM: File 'VtuneApi32e.dll' does not exist
                        12:23:49 AM: Lightmass Win64 started on: W099. Command-line: 8BE0A4334585281BCEE5B0B1FBF007D8
                        12:23:49 AM: LogLightmass: Display: Processing scene GUID: 8BE0A4334585281BCEE5B0B1FBF007D8 with 14 threads
                        12:23:49 AM: Processing scene GUID: 8BE0A4334585281BCEE5B0B1FBF007D8 with 14 threads
                        12:23:49 AM: Building static lighting...
                        12:23:49 AM: [OpenConnection] Registering TCP channel ...
                        12:23:49 AM: [OpenConnection] Connecting to agent ...
                        12:23:49 AM: [TryOpenConnection] Testing the Agent
                        12:23:49 AM: [TryOpenConnection] Opening Connection to Agent
                        12:23:49 AM: [TryOpenConnection] Local Process ID is 228644
                        12:23:49 AM: [Job] Found a parent connection for PID 228644
                        12:23:49 AM: [Job] 63051B2F -> 25D8782E
                        12:23:49 AM: [Interface:TryOpenConnection] Local connection established
                        12:23:50 AM: Measured CPU frequency: 3.00 GHz
                        12:23:50 AM: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
                        12:23:50 AM: Number of texture mappings: 340
                        12:23:50 AM: Number of fluid mappings: 0
                        12:23:50 AM: Number of landscape mappings: 0
                        12:23:50 AM: Number of BSP mappings: 0
                        12:23:50 AM: Number of static mesh instance mappings: 340
                        12:23:50 AM: Reserving memory for 340 meshes, 188527 vertices, 159614 triangles
                        12:23:50 AM: Reserving memory for 0 meshes, 0 vertices, 0 triangles
                        12:23:50 AM: Scene surface area calculated at 48.297 million units (46.206% of the estimated 104.527 million units)
                        12:23:50 AM: Importance volume surface area calculated at 48.297 million units (0.000% of the estimated 0.000 million units)
                        12:23:50 AM: Embree Build 0.0s
                        12:23:50 AM:
                        12:23:50 AM:
                        12:23:50 AM: Collision Mesh Overview:
                        12:23:50 AM: Num Triangles : 155642
                        12:23:50 AM: MeshInfos : 0.0Mb
                        12:23:50 AM: UVs : 2.0Mb
                        12:23:50 AM: LightmapUVs : 2.0Mb
                        12:23:50 AM: Embree Used Memory : 12.3Mb
                        12:23:50 AM:
                        12:23:50 AM:
                        12:23:50 AM: Preallocated 0.0Gb for kDOP nodes and triangles
                        12:23:50 AM: Building kDOP took 0.11 seconds.
                        12:23:50 AM: Static lighting kDOP: 103614 nodes, 51808 leaves, 207232 triangles, 186311 vertices
                        12:23:50 AM: Static lighting kDOP: 24.895% wasted space in leaves
                        12:23:50 AM: Preallocated 0.0Gb for kDOP nodes and triangles
                        12:23:50 AM: Building kDOP took 0.00 seconds.
                        12:23:50 AM: Static lighting kDOP: 103614 nodes, 51809 leaves, 207232 triangles, 0 vertices
                        12:23:50 AM: Static lighting kDOP: 100.000% wasted space in leaves
                        12:23:50 AM: Processing...
                        12:23:52 AM: GPULightmass Kernel: Importing mesh: 186311 vertices, 155642 triangles
                        12:23:52 AM: GPULightmass Kernel: Embree SBVH Construction finished, 130MS
                        12:23:52 AM: GPULightmass Kernel: Convert to CudaBVH finished, 95MS
                        12:23:52 AM: GPULightmass Kernel: GPU BVH video memory size: 6.68MB, triangle payload size: 12.77MB
                        12:23:52 AM: GPULightmass Kernel: Bind CudaBVH finished, 6MS
                        12:23:52 AM: GPULightmass Kernel: GPU triangle parameterization data size: 5.22MB
                        12:23:52 AM: GPULightmass Kernel: 3 masked collision maps imported
                        12:23:52 AM: GPULightmass Kernel: 0 directional lights, 0 point lights and 79 spot lights imported
                        12:23:52 AM: Started task graph with 4 named threads and 18 total threads with 1 sets of task threads.
                        12:24:28 AM: LogThreadingWindows: Error: Runnable thread TaskGraphThreadNP 0 crashed.
                        12:24:28 AM: LogWindows: Error: === Critical error: ===
                        12:24:28 AM: LogWindows: Error:
                        12:24:28 AM: LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000000
                        12:24:28 AM: LogWindows: Error:
                        12:24:28 AM: LogWindows: Error: [Callstack] 0x00007ff99e85bfe7 GPULightmassKernel.dll!UnknownFunction []
                        12:24:28 AM: LogWindows: Error: [Callstack] 0x00007ff99e761072 GPULightmassKernel.dll!UnknownFunction []
                        12:24:28 AM: LogWindows: Error: [Callstack] 0x00007ff6a8470339 UnrealLightmass.exe!UnknownFunction []
                        12:24:28 AM: LogWindows: Error: [Callstack] 0x00007ff6a8467af9 UnrealLightmass.exe!UnknownFunction []
                        12:24:28 AM: LogWindows: Error: [Callstack] 0x00007ff6a8470e4c UnrealLightmass.exe!UnknownFunction []
                        12:24:28 AM: LogWindows: Error: [Callstack] 0x00007ff6a846cbbb UnrealLightmass.exe!UnknownFunction []
                        12:24:28 AM: LogWindows: Error: [Callstack] 0x00007ff99d04f909 UnrealLightmass-Core.dll!UnknownFunction []
                        12:24:28 AM: LogWindows: Error: [Callstack] 0x00007ff99d0502e0 UnrealLightmass-Core.dll!UnknownFunction []
                        12:24:28 AM: LogWindows: Error: [Callstack] 0x00007ff99d05a1de UnrealLightmass-Core.dll!UnknownFunction []
                        12:24:28 AM: LogWindows: Error: [Callstack] 0x00007ff99d3e9fc0 UnrealLightmass-Core.dll!UnknownFunction []
                        12:24:28 AM: LogWindows: Error: [Callstack] 0x00007ff99d3da831 UnrealLightmass-Core.dll!UnknownFunction []
                        12:24:28 AM: LogWindows: Error: [Callstack] 0x00007ffa649981f4 KERNEL32.DLL!UnknownFunction []
                        12:24:28 AM: LogWindows: Error: [Callstack] 0x00007ffa677ba251 ntdll.dll!UnknownFunction []
                        12:24:28 AM: LogWindows: Error:
                        12:24:28 AM: LogWindows: Error: Crash in runnable thread TaskGraphThreadNP 0
                        12:24:28 AM: [MaintainConnections] Detected dropped local connection, cleaning up (25D8782E)
                        12:24:28 AM: [CloseConnection] Closing connection 25D8782E using handle 25D8782E
                        12:24:28 AM: [CloseConnection] Connection confirmed for disconnection 25D8782E
                        12:24:28 AM: [CloseConnection] Connection disconnected 25D8782E
                        12:24:28 AM: [GetMessage] Safely returning to 25D8782E with no message
                        12:24:29 AM: [MaintainConnections] Local connection has closed (25D8782E)
                        12:24:29 AM: [MaintainConnections] Removed connection 25D8782E
                        12:24:31 AM: [Job] Job has failed! Job executable didn't exit cleanly. Exit code: -1066598274
                        12:24:31 AM: [CloseConnection] Closing connection 63051B2F using handle 63051B2F
                        12:24:31 AM: [CloseConnection] Connection confirmed for disconnection 63051B2F
                        12:24:31 AM: [CloseConnection] Closing orphaned Job (8BE0A433-4585281B-CEE5B0B1-FBF007D8)
                        12:24:31 AM: [MaintainConnections] Connection 63051B2F is DISCONNECTING
                        12:24:32 AM: [MaintainConnections] Connection 63051B2F is DISCONNECTING
                        12:24:32 AM: [MaintainConnections] Connection 63051B2F is DISCONNECTING
                        12:24:33 AM: [MaintainConnections] Connection 63051B2F is DISCONNECTING
                        12:24:33 AM: [MaintainConnections] Connection 63051B2F is DISCONNECTING
                        12:24:34 AM: [MaintainConnections] Connection 63051B2F is DISCONNECTING
                        12:24:34 AM: [MaintainConnections] Connection 63051B2F is DISCONNECTING
                        12:24:35 AM: [MaintainConnections] Connection 63051B2F is DISCONNECTING
                        12:24:35 AM: [MaintainConnections] Connection 63051B2F is DISCONNECTING
                        12:24:36 AM: [CloseConnection] Connection disconnected 63051B2F
                        12:24:36 AM: [GetMessage] Safely returning to 63051B2F with no message
                        12:24:36 AM: [MaintainConnections] Local connection has closed (63051B2F)
                        12:24:36 AM: [MaintainConnections] Removed connection 63051B2F
                        12:24:36 AM: [MaintainConnections] All connections have closed



                        MapCheck: New page: Map Check
                        LightingResults: New page: Lighting Build - Mar 26, 2019, 6:23:33 PM
                        LogSwarmInterface: [OpenConnection] Registering TCP channel ...
                        LogSwarmInterface: [OpenConnection] Connecting to agent ...
                        LogSwarmInterface: [TryOpenConnection] Testing the Agent
                        LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
                        LogSwarmInterface: [TryOpenConnection] Local Process ID is 204468
                        LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
                        LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
                        LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
                        LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
                        LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
                        LogEditorBuildUtils: Build time 0:13
                        Job has failed! Job executable didn't exit cleanly. Exit code: -1066598274
                        LogStaticLightingSystem: Warning: Failed to build lighting!!! Lighting build failed.
                        DumpUnbuiltLightIteractions
                        Lights with unbuilt interactions: 79
                        Light SpotLight_0
                        Light SpotLight9
                        Light SpotLight10
                        Light SpotLight13
                        Light SpotLight18
                        Light SpotLight21
                        Light SpotLight26
                        Light SpotLight27
                        Light SpotLight30
                        Light SpotLight32
                        Light SpotLight41
                        Light SpotLight42
                        Light SpotLight44
                        Light SpotLight53
                        Light SpotLight54
                        Light SpotLight56
                        Light SpotLight63
                        Light SpotLight66
                        Light SpotLight69
                        Light SpotLight71
                        Light SpotLight73
                        Light SpotLight76
                        Light SpotLight82
                        Light SpotLight88
                        Light SpotLight96
                        Light SpotLight107
                        Light SpotLight108
                        Light SpotLight115
                        Light SpotLight119
                        Light SpotLight123
                        Light SpotLight124
                        Light SpotLight128
                        Light SpotLight131
                        Light SpotLight133
                        Light SpotLight134
                        Light SpotLight136
                        Light SpotLight155
                        Light SpotLight156
                        Light SpotLight161
                        Light SpotLight163
                        Light SpotLight165
                        Light SpotLight181
                        Light SpotLight184
                        Light SpotLight185
                        Light SpotLight190
                        Light SpotLight191
                        Light SpotLight192
                        Light SpotLight195
                        Light SpotLight198
                        Light SpotLight201
                        Light SpotLight202
                        Light SpotLight204
                        Light SpotLight206
                        Light SpotLight209
                        Light SpotLight214
                        Light SpotLight215
                        Light SpotLight221
                        Light SpotLight225
                        Light SpotLight233
                        Light SpotLight234
                        Light SpotLight240
                        Light SpotLight243
                        Light SpotLight247
                        Light SpotLight251
                        Light SpotLight254
                        Light SpotLight256
                        Light SpotLight262
                        Light SpotLight264
                        Light SpotLight266
                        Light SpotLight268
                        Light SpotLight274
                        Light SpotLight277
                        Light SpotLight279
                        Light SpotLight281
                        Light SpotLight282
                        Light SpotLight284
                        Light SpotLight286
                        Light SpotLight289
                        Light SpotLight294
                        Primitives with unbuilt interactions: 335
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/SubLevels/NAV.NAV:PersistentLevel.FLOORS_02_Int_NAV.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/SubLevels/NAV.NAV:PersistentLevel.WALLS_02_Int_NAV_main.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/SubLevels/NAV.NAV:PersistentLevel.FLOORS_01_Int_NAV.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/SubLevels/NAV.NAV:PersistentLevel.WALLS_01_Int_NAV.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_106.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_111.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_105.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_104.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_103.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_148.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_147.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_145.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_144.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_105.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_02_Int_main_101.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_246.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_245.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_156.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_155.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_154.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_153.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_152.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_151.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_150.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_103.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_102.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_101.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_02_Int_main_104.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_02_Int_main_103.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_02_Int_main_102.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_211.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_210.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_143.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_140.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_130.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_110.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_02_Int_main_116.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_244.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_02_Int_main_116.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_146.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_149.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_104.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_02_Int_main_100.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_121.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_119.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_116.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_115.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_112.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_110.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_123.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_174.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_107.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_117.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_116.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_115.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_114.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_113.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_112.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_111.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_110.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_109.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_108.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_118.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_115.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_114.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_113.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_02_Int_main_109.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_177.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_176.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_174.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_168.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_167.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_166.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_173.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_172.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_171.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_170.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_119.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_118.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_122.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_02_Int_main_111.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_02_Int_main_110.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_165.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_148.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_02_Int_main_115.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_02_Int_main_114.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_02_Int_main_115.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_120.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_02_Int_main_108.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_178.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_02_Int_main_108.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_111.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_02_Int_main_112.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_146.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_142.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_118.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_117.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_168.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_167.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_163.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_162.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_120.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_119.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_117.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_161.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_169.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_02_Int_main_113.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_180.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_121.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_164.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_116.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_128.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_120.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_114.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_166.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_121.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_109.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_112.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_165.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_122.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_120.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_118.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_113.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_105.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_106.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_104.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_179.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_02_Int_main_118.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/SubLevels/NAV.NAV:PersistentLevel.WALLS_02_Int_NAV_railing.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_137.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_103.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_102.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_127.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_railing_ref_cap.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_railing_ref_inner.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_railing_ref.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_02_Int_main_117.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_184.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_183.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_126.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_100.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_ref.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_belly_100.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_117.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_115.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/SubLevels/NAV.NAV:PersistentLevel.Cylinder_4.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_125.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_159.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_158.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_157.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_100.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_205.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_160.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_138.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_136.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_135.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_134.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_133.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_131.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_128.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_124.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_107.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_106.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_02_Int_main_106.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_02_Int_main_105.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_185.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_107.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_106.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_103.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_102.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_101.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_127.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_256.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_255.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_254.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_253.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_182.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_181.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_180.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_175.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_116.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_108.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_126.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_101.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_126.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_109.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_108.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_107.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_142.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_141.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_139.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_129.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_01_Int_elem_108.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_186.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_102.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_101.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_209.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_124.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_123.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_114.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_113.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/SubLevels/GeometryMap.GeometryMap:PersistentLevel.HillTree_5.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_109.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_125.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_112.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_111.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_110.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_104.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_119.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_141.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_179.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_136.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_01_Int_elem_122.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_178.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_177.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_176.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_01_Int_main_175.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.FLOORS_02_Int_main_107.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_204.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_194.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_193.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_192.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_191.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_190.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_189.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_188.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_187.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_105.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_252.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_248.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_02_Int_main_101.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_251.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_250.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_239.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_238.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_237.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_236.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_235.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_234.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_233.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_232.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_231.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_230.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_220.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_219.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_218.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_217.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_216.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_215.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_02_Int_main_104.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_02_Int_main_103.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_02_Int_main_102.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_249.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_247.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_242.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_241.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_240.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_225.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_224.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_223.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_222.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_221.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_214.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_02_Int_main_100.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_201.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_200.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_199.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_198.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_197.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_196.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_195.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_02_Int_main_107.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_02_Int_main_106.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_02_Int_main_105.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_229.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_228.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_227.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_208.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_207.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_206.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_243.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_226.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_213.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_212.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_203.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_202.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_02_Int_main_109.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_124.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_173.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_172.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_171.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_170.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_169.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_163.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_127.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_126.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_125.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_164.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_162.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_161.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_160.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_159.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_158.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_157.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_156.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_155.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_154.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_153.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_152.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_151.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_150.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_149.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_145.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_144.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_143.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_131.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_130.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_129.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_02_Int_main_112.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_02_Int_main_111.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_02_Int_main_110.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_02_Int_main_114.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_147.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_140.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_139.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_138.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_134.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_133.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_132.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_137.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_135.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.CEILINGS_02_Int_main_113.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_123.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_122.StaticMeshComponent0
                        Primitive StaticMeshComponent /Game/MultiUserViewer/Maps/MultiUserViewer_P.MultiUserViewer_P:PersistentLevel.WALLS_02_Int_main_121.StaticMeshComponent0
                        LogSlate: Took 0.001144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
                        Cmd: MAP CHECK NOTIFYRESULTS
                        MapCheck: New page: MultiUserViewer_P - Mar 26, 2019, 6:24:37 PM
                        MapCheck: Error: WorldSettings_1 Maps need lighting rebuilt
                        MapCheck: Map check complete: 1 Error(s), 0 Warning(s), took 29.306ms to complete.
                        LogSlate: Window 'Save Content' being destroyed

                        Comment



                          Hi All! Thanks for the amazing tool! i used 4.21 and no problems so far. gtx 1070.

                          SCENE SETTINGS:

                          Direct light - intensity 10 indirect boost - 10

                          sky - hdri + indirect boost - 10

                          build quality - production

                          compress lightmaps - no

                          lightmap density - around 1024 - 2048 in tweak mode orange - red

                          auto exposure +1 compensation

                          Lightmass
                          indirect quality - 10

                          static scale - 0.1
                          sky bounces - 100
                          indirect - 100
                          quality - 10
                          compress lightmaps - no

                          i used lightmass conf. script for maximum GI quality

                          But still, i don't know how emissive light works?
                          The checkbox "use emissive for static" ok for the spheres

                          only some fireflies and emissive multiplier don't work 30 or 3000 doesn't matter
                          I made test scene and tried everything but no GI from emissive
                          Can you help me with settings?










                          Comment


                            Originally posted by Luoshuang View Post

                            I just identified an issue with GPULightmass 4.21.0 unified settings and I uploaded a new one. The issue is it could stuck forever if you have a Turing card. Not sure if it will help with your GTX970 (Maxwell). But another known thing is in newer NVIDIA drivers 3D apps like UE4Editor take priority over CUDA, so if you leave UE4Editor running in foreground with 'Realtime' checked on the viewport it will slow down GPULightmass drastically.



                            You have exactly the same settings with me Maybe you can try newer versions like 0.1.0 to see whether it works.
                            thanks ill try it out. im sorry but where did you uploaded a new one

                            Comment


                              Originally posted by Philliano View Post

                              thanks ill try it out. im sorry but where did you uploaded a new one
                              Ditto. @Luoshuang: Is Situx "Automatic Script Installer" configured to automatically get latest updates like this?

                              Comment


                                Originally posted by jinngonqui View Post

                                Ditto. @Luoshuang: Is Situx "Automatic Script Installer" configured to automatically get latest updates like this?
                                No, it's not. The script requires manual updating of all the hashes and URLs for any new version.
                                Technology Officer
                                Magma3D

                                Comment

                                Working...
                                X