Announcement

Collapse
No announcement yet.

Luoshuang's GPULightmass

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    #76
    Two things i'd love to see:
    1) The 3 versions combined, but switch depending on lighting quality.
    2) A denoiser.
    George Rolfe.
    Technical Coordinator at Orbit Solutions Pty Ltd.

    Comment


      #77
      Originally posted by A-J-K View Post

      If you have a bit of money left, you can go for something like this here...
      http://www.pny.com/nvidia-quadro-gv100?sku=VCQGV100-PB
      Thanks! :S

      Comment


        #78
        You are awesome man. I was just testing this scene for my pack and found your post, anyways the results are great. Here are some screen shots:

        Comment


          #79
          that just awesome

          Comment


            #80
            Imagine if this worked on multiple video cards, and you could buy GPU farms off disillusioned miners and render high quality lightmaps in a minute
            George Rolfe.
            Technical Coordinator at Orbit Solutions Pty Ltd.

            Comment


              #81
              Originally posted by duke22 View Post
              Imagine if this worked on multiple video cards, and you could buy GPU farms off disillusioned miners and render high quality lightmaps in a minute
              Disillusioned Miners

              Comment


                #82
                This is great, I've gotten out 4 scenes so far with Unreal Studio/Lightmass GPU rather than 1 in the same time!
                George Rolfe.
                Technical Coordinator at Orbit Solutions Pty Ltd.

                Comment


                  #83
                  Originally posted by jojo8026 View Post

                  Disillusioned Miners
                  Having a render farm based currency would be really really cool.

                  Imagine being able to have your GPU/CPU "mine" or render farm over night and earn credits. Later that day if you need to bake a level, you could have hundreds of GPUs render it out at once using your render farm credits. Also have the currency available for purchase so you can take advanced of it without farming out your hardware.

                  Comment


                    #84
                    My point was cryptocurrency was boom and bust and a lot of people invested heavily in high end video cards which they're now offloading for cheap, which is a good thing for us.
                    George Rolfe.
                    Technical Coordinator at Orbit Solutions Pty Ltd.

                    Comment


                      #85
                      Does this load the whole scene into GPU memory?

                      Comment


                        #86
                        Originally posted by jonimake View Post
                        Does this load the whole scene into GPU memory?
                        Yes. Currently, no plan on out-of-core raytracing

                        Comment


                          #87
                          I've now tried out the GPU Lightmass, and I must say I'm VERY impressed. This is going into our workflow immediately =D
                          http://www.pixelpirates.se/
                          Architectural and product visualisations

                          Comment


                            #88
                            Originally posted by Daedalus51 View Post
                            Ah I see...but dude...HOLY ****! This is ****ing insane! Bake time like...I dunno...3mins? The scene is not mine, I only relit it The details from the windows is just like...I dunno man, I can sleep veeeery well tonight XD
                            Oh my god... I can't even count the number of whole nights spent doing one bake at a time, trying to debug that scene and now: 3 minutes... Mind. Blown.
                            Portfolio

                            Comment


                              #89
                              Originally posted by Luoshuang View Post

                              Yes. Currently, no plan on out-of-core raytracing
                              So what is actual memory usage? Vertices + indices + lightmass materials baked to small textures which size is configured from lightmass.ini?

                              Comment


                                #90
                                Maybe future can use Gpu shadercompile ??

                                Comment

                                Working...
                                X