Announcement

Collapse
No announcement yet.

Luoshuang's GPULightmass

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Work in progress using GPU Lightmass. 1.5 hours on extreme settings.
    Ryzen 9 3950X / 64GB DDR4 / EVGA RTX 2080 Ti / Sketchup Pro / Substance Designer and Source / Unreal Studio / Twinmotion

    Comment


      Luoshuang Do you plan to support 4.21.0? Any ETA for this? Thanks.

      Comment


        Originally posted by Kristof Dely View Post
        Luoshuang Do you plan to support 4.21.0? Any ETA for this? Thanks.
        https://forums.unrealengine.com/deve...84#post1550984

        Comment


          I’m sure it’s a pain in the *** but it would really nice to get your 4.20 version lightmass for 4.21 I would really like to use some of unreal studio features for 4.21

          Comment


            I'm keen for a 4.21 version as well, even without any overhaul/new features
            Impromptu Games|dev blog|twitter|itch.io store|Patreon
            Impromptu Procedural Ladders|Impromptu Procedural Handrails|Impromptu Procedural Stairs
            |Impromptu Fire Propagation|InFlux Example Game|Impromptu Vector Field Painter

            Comment


              Sometimes have some annoying black splotches.
              I use GPU Lightmass Unified Settings.
              Luoshuang could you help me somehow ?
              (Look at the elevator net fence.)
              Attached Files
              https://www.artstation.com/tomaszmuszynski

              Comment


                Originally posted by Muchasty View Post
                Sometimes have some annoying black splotches.
                I use GPU Lightmass Unified Settings.
                Luoshuang could you help me somehow ?
                (Look at the elevator net fence.)
                This is likely to be a known issue with the current version, if it is possible you can send me the scene (potentially simplified) and I'll test whether the next version has the same problem - it is supposed to be fixed.

                Comment


                  I will send you whole scene cuz I do not know what causes that problem ...it is only a few GIGs ... maybe less after migration to empty project.
                  Thank you!
                  https://www.artstation.com/tomaszmuszynski

                  Comment


                    Luoshuang email with link sent to your email.
                    https://www.artstation.com/tomaszmuszynski

                    Comment


                      Muchasty

                      Click image for larger version

Name:	HighresScreenshot00000.jpg
Views:	71
Size:	137.8 KB
ID:	1556647

                      I think I can say that the problem is high likely gone in the new version. (High likely, not definitely, because material support hasn't been port over. You'll also see some lighting difference due to that)
                      Last edited by Luoshuang; 11-27-2018, 07:06 PM.

                      Comment


                        Thanks! When do you roughly plan to release new version of the GPU Lightmass ?
                        https://www.artstation.com/tomaszmuszynski

                        Comment


                          Luoshuang Did you think ab sth like a bias for the energy of bounced photons to give more soften light to the darker parts of the image ?
                          Some kind of GI that is more perceptual than photorealistic.
                          For example when you have a room with small window most of the energy concentrates at the area of wall near that window. But it would be nice to push that photons further without overpowering the window near walls area. Many people like that kind of clean, softly lighten visualizations.Something like V-Ray can give.
                          Maybe it is possible now with the GPU Lighmass and Baseligthmass.ini but I do not understand all that options inside.
                          https://www.artstation.com/tomaszmuszynski

                          Comment


                            Originally posted by Muchasty View Post
                            Thanks! When do you roughly plan to release new version of the GPU Lightmass ?
                            Probably several months later, if it takes too long I'll release an 'upgraded' current version.

                            Originally posted by Muchasty View Post
                            Did you think ab sth like a bias for the energy of bounced photons to give more soften light to the darker parts of the image ?
                            Some kind of GI that is more perceptual than photorealistic.
                            For example when you have a room with small window most of the energy concentrates at the area of wall near that window. But it would be nice to push that photons further without overpowering the window near walls area. Many people like that kind of clean, softly lighten visualizations.Something like V-Ray can give.
                            Maybe it is possible now with the GPU Lighmass and Baseligthmass.ini but I do not understand all that options inside.
                            Looks like it is somthing I can consider as 'non-physically based GI falloff'.
                            Also, are you using the default ACES tonemapper without tweaking the 'toe' param? It is 'infamous' for darkening too much

                            Comment


                              Luoshuang

                              Is there any chance we can get 4.21 update with current features of GPULightmass 4.20.x before "all-new" 4.21 update ? I, as I am sure many others, would love to get all that performance boost and new features of vanilla UE 4.21 and be able to build beautiful lighting in no time using GPULightmass.

                              Comment


                                Luoshuang! Luoshuang! Luoshuang!
                                Last edited by Stereoimage; 11-27-2018, 08:41 PM.

                                Comment

                                Working...
                                X