Originally posted by marcClintDion
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Luoshuang's GPULightmass
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Originally posted by Luoshuang View PostDid you turn off SSAO when comparing?
http://pasteall.org/pic/719e2680e9f2...d290a2e35f1732
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hey guys, i'm facing some interesting issues: the more props i add to my scene, the worse the quality of the lighting gets with gpu lightmass. don't know if it happend prior to 4.20.3, used 4.20.2 before and everything looked fine. one pic is with added props (hidden) and one with deleted props
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Originally posted by schauk View Posthey guys, i'm facing some interesting issues: the more props i add to my scene, the worse the quality of the lighting gets with gpu lightmass. don't know if it happend prior to 4.20.3, used 4.20.2 before and everything looked fine. one pic is with added props (hidden) and one with deleted props
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Originally posted by schauk View Post
yep, it is already checked since starting the project. i didn't change anything besides upgrading to 4.20.3 and adding some simple props.Technology Officer
Magma3D
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Originally posted by Situx View Post
Are you sure you are using GPU lightmass? Have you reinstalled it after upgrading? If so, what quality variables are you using?Last edited by schauk; 11-07-2018, 09:14 AM.
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Originally posted by chalkgsy View PostJust add something on the the issue by Schauk..... I'm about to experiment with this but is it advisable to wait for a 4.20.3 version? Or should the 4.20.2 version work with that?
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Originally posted by AMontali View PostGreat work on this feature! Will the RTX be supported soon? What about multi-GPU support?Lighting artist - Sumo Digital
www.quentinpapleux.com
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Luoshuang - still have some splotches. They appear very rarely. In this case I suppose that they could created by reflective material in the window.
If you would like to check I can send whole scene to you.
I use 4.20.x Unified Settings GPU Lightmass with Extreme Setup.
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Originally posted by zeldads View Post
It will be great to start by an official support from Epic about the Lightmass GPU... I had a meeting with Epic (Engine tech director and Senior tech art relationship with studios) this week and when I asked about official support they told us it was not in the development plan since they're not supporting new features they don't use on their own games (Because they cannot support fixing issues if they're working everyday with). A little bit sad about that, even if Luoshuang is doing a great job it's complicated to integrate his tools on a pipeline on AAA production if there are no "official" support. But this tool is a time-game-changer, it's making the difference when you have long time about building lighting on dozens levels.
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Originally posted by The_Distiller View Post
Did they mention anything regarding the lightmass successor they're working on internally (non RTX) and also if RTX will be used to bake lightmaps in the future?Lighting artist - Sumo Digital
www.quentinpapleux.com
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