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Luoshuang's GPULightmass
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Originally posted by motorsep View Post
Double check your textures, here is a guideline of how dark "black" color in PBR textures should look like:
https://docs.unity3d.com/uploads/Exp..._Materials.pdf
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Originally posted by Luoshuang View Post
Direct lighting from static lights is baked by CPU Lightmass which means they are affected by quality level. Try to set quality level to Production and see what happens.Technology Officer
Magma3D
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Originally posted by ZacD View PostAny get a 2080ti and been using GPU Lightmass? Hows it comparing to the 1000 series?
Though I suppose some people might have gotten their hands on them, since they're probably just chilling out at stores, and some stores might not care about street dates when it comes to hardware.
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Originally posted by samdax View PostJust a question. There is a way to activate/deactivate the script? i'm working on diferent projects and don't wanna use Gpu on all of them.
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Originally posted by samdax View PostJust a question. There is a way to activate/deactivate the script? i'm working on diferent projects and don't wanna use Gpu on all of them.Technology Officer
Magma3D
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Originally posted by Situx View Post
Read this post: https://forums.unrealengine.com/deve...11#post1519111
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What a surprise at finish of the bake: an error - GPU lightmass crashed ... but As I see all results of baking have been applied to the scene.
Baked with Extreme+Production setup.
( GPU RAM of my GTX1080 was 100% full during the bake process )
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Originally posted by Luoshuang View Post
Lookd like I have a bug now lol. Would you like to upload the cubemap for me to test?
EDIT: took a second look and it seemed like the sharp shadow are even more dominating in 3ds max?
thanks for last version [ 4.20.2 Unified Settings ]
its working correctly without sharp shadows
i enjoy the quality of last version
the only problem is vram and gpu memory
how gpu renderers like octane and redshft solved this problem ?
why we cant share ram or pagefile with gpu lightmass ???Last edited by Farshid; 10-01-2018, 05:41 AM.
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Creator of DashEngine Sonic Framework for Unreal Engine 4.
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