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    4.20.1 version has incorrect & Sharp shadow for skylight ! why ?

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    Last edited by Farshid; 08-20-2018, 08:04 AM.

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      Originally posted by Farshid View Post
      4.20.1 version has incorrect & Sharp shadow for skylight ! why ?

      Should be fixed now. You can download and test again:

      Reference: V-Ray for Unreal 4.19, Reinhard tonemapping, exposure 3.0, highlight compression 0.5:

      Click image for larger version

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      Fixed 4.20.1:

      Click image for larger version  Name:	test3.jpg Views:	1 Size:	51.2 KB ID:	1517837

      There are still some shape differences, however I believe that's due to different tonemappers
      Last edited by Luoshuang; 08-20-2018, 01:00 PM.

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        I have the same problem here since the 4.20.1 Update,

        Click image for larger version  Name:	GPULightmass_0000.PNG Views:	1 Size:	85.2 KB ID:	1518209

        I don't know why, sometimes it works...
        GeForce GTX 970 / Driver Version 398.82
        Last edited by walter_v; 08-21-2018, 08:01 AM.

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          Luoshuang I just tested on a brand new machine out of the box with 4.20.1 and GPU Lightmass, same error again. Delay is set to 6000. I feel better that it isn't just me though.

          Comment


            Originally posted by Luoshuang View Post
            ... I already know Sparse Volumetric Light Samples is not working, and there might be some new bugs
            Maybe it will be fixed in the update for 4.20.2 build, please ?

            Comment


              I'm about to test this out. One question...when I click on the download link, I get 4 zip files. Each with different names. Which on do I use? All of them?

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                Running into issues: Once I unziped the Extreme file and installed the folders I run my light build and get the following errors before build fails. Thoughts?
                Attached Files

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                  Originally posted by Luma3d View Post
                  Running into issues: Once I unziped the Extreme file and installed the folders I run my light build and get the following errors before build fails. Thoughts?
                  Are you using an Nvidia GPU? Are you using the latest drivers?.
                  Technology Officer
                  Magma3D

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                    I have a Geforce gtx 1080 installed. How do I check for the latest driver updates?

                    Comment


                      Nvidia Cuda 9.1.84 Driver.

                      Comment


                        Just did some Tests in the 4.19 Version and it works pretty well! Rendered this small studio apartment:
                        - Time: 25 minutes
                        - GPU: 1080 Ti OC
                        - Num Indirect Lighting Bounces: 10
                        - Lighting: Just a SkyLight with a simple white cubemap
                        - Lightmaps: Walls/Floor/Ceiling 4096, Windows 2048, Table 512

                        For some reason ("Failed to send back log file through Swarm!") my other PC's stop just right before mapping process.
                        Seems to be some weird Network/Switch problem because it worked for one build but then failed all the time.

                        Can it use multiple GPU's in the same system? (no SLI)

                        Thanks Luo!

                        Comment


                          Originally posted by Luma3d View Post
                          Nvidia Cuda 9.1.84 Driver.
                          You need to update, that's pretty old. The question has already been asked in the thread.

                          Originally posted by Luoshuang View Post

                          This version uses CUDA runtime version v9.2.148 which requires >= 398.26. Maybe you need to update your video driver? I'm on 398.82 now.
                          Technology Officer
                          Magma3D

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                            I made a script that will automatically download and install GPULightmass on your binary installation folder, perform a batch of checks to avoid issues (like nvidia driver version and TdrDelay), and allow to change GPU bake quality among fast, medium, high, extreme, without the need to restart Unreal.

                            If it helps someone, just give me a "Like" below.

                            UPDATE 12/11/2018: Now updated to work with 4.21 (Unified Settings). Allows to chage settings on the fly between different BaseLightmap.ini configurations.

                            Now on GitHub: https://github.com/sgeraldes/LightmassConfiguration/

                            DIRECT DOWNLOAD to the latest version: LightmassConfiguration.zip

                            Instructions:
                            1. unzip LightmassConfiguration.zip to any folder (empty folder is better).
                            2. double click the .bat file and follow the instructions
                            What it does:
                            • The script will download GPU lightmass 4.20.2 from the OP into the same folder, backup CPU Lightmass for you, and install GPU on your choosen quality level.
                            • It features an undo or "Restore CPU Lightmass" option.
                            • On-the-fly switch of GPU Lightmass with UnrealEd running (no need to restart unreal).
                            • It works with 4.21, but can easily be adapted for 4.20x and 4.19.x if needed by adjusting a few parameters inside the file (just edit with Notepad and change UnrealVersion variable to 4.20 or 4.19.
                            What it does not:
                            • Brew you some coffee
                            Requirements:
                            • Windows 10 (not tested in earlier versions, may work but no guarantees)
                            • Admin privileges
                            The script has the following features:
                            1. Show you the version of Nvidia drivers running (and any other display driver that's running, i.e.: Intel HD) and warn if not sufficient
                            2. Check if you have TDR settings as recommended, IF NOT: the script will ask you to do the changes for you (optional)
                            3. Allows changing GPU Lightmass quality settings (fast preview, medium, high-ultra, extreme) without needing to restart unreal.
                            4. Backup CPU lightmass for you and give you the option to go restore it later
                            5. It will override BaseLightmass.ini on your Unreal folder (it will first backup in the zip archive the version you have and allow to restore at will).
                            6. Checks if GPU Lightmass is installed, if not...
                              • Download the latest version of GPU Lightmass for you from Luoshuang's links
                              • Download 7Z.exe to quickly backup and perform decompression of the files in the archives
                              • Finds the installation directory of Unreal, and unzip the files there according to the quality you select (will prompt you for it)
                            7. If UnrealEd is running, the script will disable the option to change GPU and CPU lightmass as it needs to access files that are in use to do so.
                            Please note: The script will give an error while copying when trying to change the quality settings with Unreal Ed running. That's perfectly fine, the file is just been copied over to be sure it remains the same. I guess I could just copy GPULightmassKernel.dll instead of the whole bunch, but I just think it works as-is just fine. The copy of a single will fail but GPU Lightmass will work the same.

                            Also note: the script can't change from CPU to GPU lightmass while the Unreal Editor is running, so the script will check for that and disable the option accordingly.

                            The only file that has the changes for quality, and the only file that is in any way different between the different packs, is GPULightmassKernel.dll (I did a binary compare of each file to be sure).

                            Screenshot:
                             
                            Spoiler

                            UPDATE 12/11/2018: New Version 0.3.2. Updated to work with UnrealEd 4.21 (Unified Settings). Allows to chage settings on the fly between different BaseLightmap.ini configurations.
                            UPDATE 09/23/2018: Version 0.3.1 It now works with UnrealEd 4.20.3 and GPU Lightmass Unified Settings. Also created a menu to change Unified Settings quality choosing from the different presets. Fixed a bug with backup of CPU Lightmass that may not keep folder structure in the zip archive.
                            UPDATE 09/22/2018: It currently works with up-to 4.20.2 as binary distributions for GPU Lightmass 4.20.3 are not available. The installer doesn't work either with Unified Settings, so I'm working on a new installer to work exclusively with it.
                            UPDATE 08/23/2018 v0.2: Modified to allow easier updates of the engine. Fixed some bugs. better detection of some parameters and added a fail-safe in case it fails.TDR settings now in decimal instead of hexa .
                            UPDATE 08/23/2018 v0.2.1: The script now actually checks for driver version and warns the user if the driver does not meet the requirement.
                            Last edited by Situx; 12-11-2018, 10:04 PM.
                            Technology Officer
                            Magma3D

                            Comment


                              Originally posted by SiLiUSD View Post
                              For some reason ("Failed to send back log file through Swarm!") my other PC's stop just right before mapping process.
                              Seems to be some weird Network/Switch problem because it worked for one build but then failed all the time.
                              I have the same issue. I tried on a swarm with 4 workstations, they all worked in parallel until the last bit and failed to sync. The single workstation took the same time to render as when it was alone. I was under the impression it was some network/firewall issue also but they all communicate properly.
                              Technology Officer
                              Magma3D

                              Comment


                                today 4.20.2 is update ...lol
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