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Luoshuang's GPULightmass

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    Originally posted by roy_fredy View Post
    Do you know how to solve these leaks?
    the walls and the ceiling have thickness?

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      Originally posted by roy_fredy View Post
      Do you know how to solve these leaks?
      Are you using 2 sided materials?

      Comment


        Originally posted by Xeno View Post
        Hi
        Awesome work thank you... ! !
        I Have a little issue... I'm stuck at 99.95%
        I attached some info
        I guess my scene is too big ...>>"

        Any suggestions? thank you !
        Its working in preview, medium, high, but not in production...
        Graphic card : NVIDIA Quadro P5000 - 16 Go

        Comment


          Hi Luoshuang, Thanks for this amazing work! I am having issue with my computer even though I have set properly.

          Could you please explain why I receive this CUDA driver message? latest driver is installed already but can not get this working.

          Graphic Card: Quadro 4000





          Click image for larger version

Name:	Capture.JPG
Views:	269
Size:	410.4 KB
ID:	1511059QUADRO 4000

          Comment


            Hey guys.
            1 - Congrats to Luoshuang! Awesome "tool" and well deserved place on Epic! =)

            2- I'm really confused here. I'm just testing with a Skylight but it's giving me a very strong "direct light", like a Directional Light. Is that how's supposed to be or I'm missing something here? Using Captured Scene for Cubemap with the default SkySphere.

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              Originally posted by Rbacch View Post
              Hey guys.
              1 - Congrats to Luoshuang! Awesome "tool" and well deserved place on Epic! =)

              2- I'm really confused here. I'm just testing with a Skylight but it's giving me a very strong "direct light", like a Directional Light. Is that how's supposed to be or I'm missing something here? Using Captured Scene for Cubemap with the default SkySphere.
              GPU Lightmass provides better directionality for skylight, so you get sun shadows from hdri.

              Comment


                Luoshuang thank you so so much for this incredible script!
                I would like to join the others asking for a 4.20 version of it.
                Your GPU baker changed the game and we cannot do without anymore, especially in the archviz industry, where tight deadlines, quick changes and fast projects are super common.
                We internally would like to switch to 4.20 that brings great new features for both Datasmith and Blutilities (and of course many other improvements), but giving up on the speed of GPU lightmass is just too much of a loss.
                We all understand that this script is heavily under development and that both you and Epic are waiting the right time to give to the community a well-polished version of it, but a simple 4.20 version of the already superb 4.19.2 would be incredible for many of us.
                I hope that my words will be heard and that we will get this 4.20 version. It would be awesome.
                A huge thank you anyway for the great work and the great tool you brought to all of us for free.
                Peace

                Nazzareno Giannelli
                CTO | Senior 3D Artist
                myD3SIGN Ltd

                +39 335 13 12 044
                Skype: nazza87
                nazzareno@myd3sign.com
                www.nazzarenogiannelli.com

                Comment


                  Made with gpu lightmass on UE 4.19. Build time: 15 minutes.

                  Thanks @Luoshuang for this awesome plugin!!.

                  Waiting for the 4.20 version

                  Comment


                    I've uploaded a new binary build for 4.20.1.

                    Since it's been a long time since last time I touched the code base, i broke something when updating to 4.20.1, so some features may not working: I already know Sparse Volumetric Light Samples is not working, and there might be some new bugs

                    Comment


                      Luoshuang Absolutely wonderful you found some time to convert the plugin! Very very much appreciated because, as many above have already said, your plugin is really a game changer.
                      I ran into an error at the start of a LM calculation that stops your plugin to kickoff - see pic. Any suggestion what to do?
                      edit: spelling & using 4.20.1
                      Attached Files
                      Last edited by maxbrown; 08-12-2018, 06:53 AM.

                      Comment


                        Originally posted by maxbrown View Post
                        Luoshuang Absolutely wonderful you found some time to convert the plugin! Very very much appreciated because, as many above have already said, your plugin is really a game changer.
                        I ran into an error at the start of a LM calculation that stops your plugin to kickoff - see pic. Any suggestion what to do?
                        edit: spelling & using 4.20.1
                        I am getting the same error, but thank you for at least building this version. Any suggested solutions?
                        Ryzen 9 3950X / 64GB DDR4 / EVGA RTX 2080 Ti / Sketchup Pro / Substance Designer and Source / Unreal Studio / Twinmotion

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                          maxbrown PMcKenzie2004 Updated, you can try again

                          Comment


                            Click image for larger version  Name:	cuda.jpg Views:	1 Size:	53.9 KB ID:	1514470Luoshuang Wonderful! Tried and alas -still something that stops the process just after Building BVH 100%
                            Edit: using a gtx1080 & 388.59 driver
                            Attached Files
                            Last edited by maxbrown; 08-12-2018, 10:32 AM.

                            Comment


                              Originally posted by maxbrown View Post
                              Click image for larger version Name:	cuda.jpg Views:	1 Size:	53.9 KB ID:	1514470Luoshuang Wonderful! Tried and alas -still something that stops the process just after Building BVH 100%
                              This version uses CUDA runtime version v9.2.148 which requires >= 398.26. Maybe you need to update your video driver? I'm on 398.82 now.
                              Last edited by Luoshuang; 08-12-2018, 10:33 AM.

                              Comment


                                Originally posted by Luoshuang View Post
                                I've uploaded a new binary build for 4.20.1.

                                Since it's been a long time since last time I touched the code base, i broke something when updating to 4.20.1, so some features may not working: I already know Sparse Volumetric Light Samples is not working, and there might be some new bugs
                                Thank you so so much! <3

                                Nazzareno Giannelli
                                CTO | Senior 3D Artist
                                myD3SIGN Ltd

                                +39 335 13 12 044
                                Skype: nazza87
                                nazzareno@myd3sign.com
                                www.nazzarenogiannelli.com

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