Announcement

Collapse
No announcement yet.

Luoshuang's GPULightmass

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by Luoshuang View Post

    For 4.20, unfortunately no..
    We are targeting future releases to give you a fully functional, vender agnostic and bug-free (especially darken corners, jagged edges and incorrect bounces, etc.) version to use.
    Woohooow a sign of life. Sounds epic Will you share more infos as development progresses?

    Comment


      Luoshuang still waiting for your 4.20 gpu version your really big help now testing baking my project version 4.20 1 hour
      4.19 with your magic baker 10 min only., Now decided to stick on 4.19

      Comment


        Originally posted by eduardo30 View Post

        I was having this RAM problem, how much I used lightmaps of 1024, 2048, 4096. If that is the case, try reducing the sizes and testing.
        We got multiple computers here, so popped the project on another one with 32GB of memory. It eats up roughly 29GB, starts BVH then Lightmass crashes. It's a huge letdown, because on smaller scenes it works so amazing and so fast. I guess nothing is keeping us on 4.19 anymore, as long as this is happening here.

        Comment


          Originally posted by thundermax1979 View Post
          Luoshuang still waiting for your 4.20 gpu version your really big help now testing baking my project version 4.20 1 hour
          4.19 with your magic baker 10 min only., Now decided to stick on 4.19
          me too

          Comment


            Originally posted by Labuschevskyy View Post
            Hi, Luoshuang. I have a weird problem. When objects is too close for each other, after bake appears strange black dots. I noticed that if i will increase lightmap resolution it help.
            But i was wondering is there any way to avoid this dots except increasing lightmap resolution. (I am using GPU Lightmass with Ultra High settings)
            Did you ever figure this issue out?

            Comment


              Originally posted by Luoshuang View Post
              For 4.20, unfortunately no.
              Dear developer, I don't mind a 4.20 with the same bugs as 4.19 -- I've got addicted to your Lightmass.
              If it's not a consuming task for you, please consider sharing a simple new build for 4.20...

              Nonetheless, thank you so far for this outsdanding work.

              Comment


                I love UE4.20 datasmith new feature. But, I need GPU lightmass as well.
                Please release 4.20 GPU lightmass. Even It's preview version.

                Comment


                  I understand why Epic would hesitate to release new works on GPULightmap for 4.20, but I don't understand why not to rebuild GPULightmass as is, but for 4.20 and provide us with the build :/

                  Comment


                    Thanks for sharing this awesome feature. We really don't mind a 4.20 version with the same bugs. If it's not hard to update it to 4.20 please let us use your awesome feature with 4.20.

                    And about the bug-free version, When will the bug-free version available?

                    Comment


                      Does anyone of you guys also have a strange lightmap problem where lightmaps show black or switched on subobjects after converting a baked scene from 4.19 to 4.20?

                      edit:@luoshuang, is this a known bug or problem?
                      Last edited by feuerroth; 07-24-2018, 04:56 PM.

                      Comment


                        Luoshuang Still using 4.19 - In 1 project there are rather strange artifacts after calculating GPU Lightmass. Using normal Lightmass don't show these. No idea what causes the artifacts and can't get rid of them using GPU Lightmass. Anyone else experienced something like this? Any suggestion?
                        Edit: its the black-white walls & the red-ish glow on the buttom of the image.

                        Comment


                          Do you know how to solve these leaks?

                          Comment


                            Make sure the geometry meets up perfectly, and isn't intersecting, and there's no gap.

                            Comment


                              roy_fredy ZacD a clean one sided mesh wont help you with GPU Lightmass what your seeing with those light leaks is because well like i said your mesh i only one sided i bet you dont have an outer Shell for the walls because ist an interior Scene and you were thinking you wont Need outer facing walls. just model the walls outside also and facing also outwards and you wont have those leaks anymore and DO NOT USE DOUBLE SIDED MATERIALS OR GEOMETRY with GPU lightmass yet cus this will **** your Scene up even more. 2 sided materials or meshes wont work propperly Right now with GPU Lightmass

                              Comment


                                Hi
                                Awesome work thank you... ! !
                                I Have a little issue... I'm stuck at 99.95%
                                I attached some info
                                I guess my scene is too big ...>>"

                                Any suggestions? thank you !

                                Comment

                                Working...
                                X