Any idea why this is happening? Using Volumetric Lightmaps:
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Luoshuang's GPULightmass
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Originally posted by haideralix1 View Postgetting this error after using gpu baker
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great work.. sometest with gtx970
just 30 minutes gpu bake time.(ultra setting pack)
with cpu got 7.5 hours. :/
this feature deadline killer of some archviz projects. that should definitely be in the new release.
Luoshuang thx mate this is game changer!Last edited by Nocturness; 05-14-2018, 07:08 AM.Amberify Asset Pack | UE4.18 / 4.24
Neonfiy Asset Pack | UE4.18 / 4.24
Kinetica Asset Pack | UE4.23 / 4.24
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I've tried this today. It's really fast but I'm curious if there are there no tweakable parameters? I had my DiffuseBoost at 2.5 previously and the GPU bake seemed to have removed nearly all of it. Also AO seems to be reduced. Can someone do a writeup on how to actually use this for us a bit less technically inclined?
Edit: Something else is weird. I completely removed the folders from the download file and replaced them with my backup from before. Somehow the GPU Lightmass is still running like some black magic. How can I revert?
Edit2: I'm also getting lightmap errors still. I feel like I'm using this entirely wrong.Last edited by Brygelsmack; 05-14-2018, 11:30 AM.
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Anybody tried to create package? With 4.18.2 I can create package without any problem. But using modyfied version of 4.19.2 packaging process stops after a few moments, shows window "Compiling shaders" which increasing from 103 to 1280 and then nothing happens. Editor works. I can move camera and stop the packaging process.
I think, I found problem - 64-bit)): LogInit: Display: LogModuleManager: Warning: Found module file ../../../Engine/Binaries/Win64/UE4Editor-UnrealEd.dll (API version 0), but it was incompatible with the current engine API version (3944462). This is likely a stale module that must be recompiled.
How to fix this?
EDIT. False alarm. Something happened with project file after import Open World Demo Collection. I've exported all assets to the new project file and everything works perfect.Last edited by Lukas0891; 05-14-2018, 05:47 PM.
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Originally posted by Brygelsmack View PostI've tried this today. It's really fast but I'm curious if there are there no tweakable parameters? I had my DiffuseBoost at 2.5 previously and the GPU bake seemed to have removed nearly all of it. Also AO seems to be reduced. Can someone do a writeup on how to actually use this for us a bit less technically inclined?
Edit: Something else is weird. I completely removed the folders from the download file and replaced them with my backup from before. Somehow the GPU Lightmass is still running like some black magic. How can I revert?
Edit2: I'm also getting lightmap errors still. I feel like I'm using this entirely wrong.
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Originally posted by lukaszcieslak View PostAnybody tried to create package? With 4.18.2 I can create package without any problem. But using modyfied version of 4.19.2 packaging process stops after a few moments, shows window "Compiling shaders" which increasing from 103 to 1280 and then nothing happens. Editor works. I can move camera and stop the packaging process.
I think, I found problem - 64-bit)): LogInit: Display: LogModuleManager: Warning: Found module file ../../../Engine/Binaries/Win64/UE4Editor-UnrealEd.dll (API version 0), but it was incompatible with the current engine API version (3944462). This is likely a stale module that must be recompiled.
How to fix this?
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I'm not getting as great results in some of my scenes, this one in particular is very noisy. I have another scene which I can't share here that I got much better results in. Is there a way to mitigate the noise seen in these images? I tried increasing the lightmap resolutions but that only seems to help a small amount.
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OK, so, this method inproves the static visuals. Does it have an effect on the movable objects and their integration?
Working on the lights and I would gladly welcome a shorter and better solution than the UE4 vanilla.
Second question : if I want to go back to classic lightmass compute, do uninstall reinstall work?
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