Announcement

Collapse
No announcement yet.

Luoshuang's GPULightmass

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by pax invictus View Post
    Finally got some free time to sit down and get GPU Lightmass working with 4.24-preview-4
    Thanks alot!

    Comment


      Why there is no Task Manager performance in GPU ( RTX 2070 ) after installing GPU lightmass 4.25 ?

      Comment




        Hello
        Please help, I get a message:
        render out of memory
        When I render with GPU, my video card is a gtx 1650 super 4gigas. Before upgrading to U 4.25 it didn't happen to me.
        Thanks for the help

        Comment


          I have problem with 4.26 gpu lightmass when i build light

          pleas somebody help me

          Comment


            Hello,

            i am having this problem with some large lightmaps. I think it is related to mip. When i am closer lightmap seems to be smooth, but at some distance i get this kind of compression banding.... any ideas? I have already built at top quality settings, lightmap resolution, is hight, compression is disabled.

            Click image for larger version  Name:	HighresScreenshot00004.jpg Views:	0 Size:	96.8 KB ID:	1817293

            Click image for larger version  Name:	HighresScreenshot00003.jpg Views:	0 Size:	125.8 KB ID:	1817292Edit:

            i have disabled mip gen setting in the lightmap (lucky i found it), to no mip maps. and now it look ok.

            Click image for larger version

Name:	HighresScreenshot000005.jpg
Views:	881
Size:	126.6 KB
ID:	1817299

            Question: Is there a way to force all lightmaps to nomipmap?

            Last edited by danibb; 09-30-2020, 02:19 PM.

            Comment


              Does lighting quality (Preview->Production quality) do anything when using GPU Lightmass?

              Comment


                Originally posted by Myllerman View Post
                Does lighting quality (Preview->Production quality) do anything when using GPU Lightmass?
                nothing. Only .ini, and number of indirect bounces in lightmass settings.

                Comment


                  With the new GPU lightmass in 4.26 how can I setup swarm to bake with multiple machines? Is this possible?

                  Comment


                    Again making some comparison to confirm the changes I noticed time ago. For me, before 4.25, lighting was more accurate and depth:

                    4.24:
                    Click image for larger version  Name:	Captura de pantalla 2020-10-04 12.33.55 424.jpg Views:	0 Size:	327.6 KB ID:	1818431‚Äč


                    4.25:
                    Click image for larger version  Name:	Captura de pantalla 2020-10-04 12.33.43 425.jpg Views:	0 Size:	327.3 KB ID:	1818430
                    RTX RayTracing easy global settings tweaker

                    Advanced HDRi background tool + 64 HDR images

                    Comment


                      Hi all

                      I'm facing the GPULightmass bake issue.
                      4.25.3
                      Scene baked before with the same version but now display the primitiveCount error.

                      "Assertion failed: primitiveCount > 0, file C:\UE4\GPULM-src\GPULightmass\GPULightmassKernel\BVH\EmbreeBVHBuilder.cpp, line 61"

                      All meshes are static

                      Swarm cleared, validated
                      Intermediate folder cleared
                      Lightmaps cleared (now all black)

                      Is there some solution?
                      Attached Files

                      Comment


                        Any news about build for 4.26?

                        Comment


                          Originally posted by NmN_Zeke View Post
                          Any news about build for 4.26?
                          4.26 has DXR Lightmass (besides RTX GPUs, 1060 6Gb and newer non-RTX GPUs are supported via driver)

                          Comment


                            I think one of you, experienced and active users on the forum (more than me), could create an "official" GPU lightmass thread, to speak there about it. If not, I will need to create it by myself!
                            RTX RayTracing easy global settings tweaker

                            Advanced HDRi background tool + 64 HDR images

                            Comment


                              Originally posted by Miguel1900 View Post
                              I think one of you, experienced and active users on the forum (more than me), could create an "official" GPU lightmass thread, to speak there about it. If not, I will need to create it by myself!
                              Click image for larger version

Name:	do it.gif
Views:	667
Size:	158.2 KB
ID:	1819633
                              forum doesn't let me post meme without typing text.... that's an ancient tech

                              Comment


                                Hi Any update for luoshuang 4.26 gpu baker.,.I use ue4 4.26 version not stable.,

                                Comment

                                Working...
                                X