Originally posted by pax invictus
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Luoshuang's GPULightmass
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Hello,
i am having this problem with some large lightmaps. I think it is related to mip. When i am closer lightmap seems to be smooth, but at some distance i get this kind of compression banding.... any ideas? I have already built at top quality settings, lightmap resolution, is hight, compression is disabled.
Edit:
i have disabled mip gen setting in the lightmap (lucky i found it), to no mip maps. and now it look ok.
Question: Is there a way to force all lightmaps to nomipmap?
Last edited by danibb; 09-30-2020, 02:19 PM.
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Hi all
I'm facing the GPULightmass bake issue.
4.25.3
Scene baked before with the same version but now display the primitiveCount error.
"Assertion failed: primitiveCount > 0, file C:\UE4\GPULM-src\GPULightmass\GPULightmassKernel\BVH\EmbreeBVHBuilder.cpp, line 61"
All meshes are static
Swarm cleared, validated
Intermediate folder cleared
Lightmaps cleared (now all black)
Is there some solution?
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Originally posted by Miguel1900 View PostI think one of you, experienced and active users on the forum (more than me), could create an "official" GPU lightmass thread, to speak there about it. If not, I will need to create it by myself!
forum doesn't let me post meme without typing text.... that's an ancient tech
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