Hey guys, how do you get such smooth results from the gpulightmass? I always get noisy results. Are there some denoising options for the lightmaps?
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Originally posted by UElaci View PostHey guys, how do you get such smooth results from the gpulightmass? I always get noisy results. Are there some denoising options for the lightmaps?
2. BaseLightmass file - [DevOptions.GPULightmass]
NumPrimaryGISamples=128
NumSecondaryGISamples=64
3. Good UV in geometry and high Lightmap resolution.
That's it!
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Originally posted by ldo View Post
1.World Settings / Compress Lightmaps unchecked.
2. BaseLightmass file - [DevOptions.GPULightmass]
NumPrimaryGISamples=128
NumSecondaryGISamples=64
3. Good UV in geometry and high Lightmap resolution.
That's it!
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Originally posted by Daciansolgen View Postis there gpu lightmass that supports 4.25.3 ??
https://forums.unrealengine.com/deve...00#post1795900
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Hey guys, Im really getting into all this stuff. Already tried out version 4.26 (developer) with built in devrendering plugin (by Loushuang who works at epic now). Its great but not very stable for larger scenes so far.
Still I got some questions for this original Loushuang 'plugin' I couldnt totally answer myself: Are all the lightmass settings (world settings) available when using this 'plugin'. Somewhere I read not all of them actually change something because of the changed baking process.
I lately got problems with splotchy indirect lighting. How often do you guys got problems with datasmith-generated lightmap UVs? Im still not sure if my problems are caused by my lighting settings or my lightmap UVs.
Im really thankful for all the information in this thread and hopeful version 4.26 to bring easier and better results for ArchViz.
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https://youtu.be/mFUqCyEb82g
This is gpu lightmass from 4.25 but this settings. İf enable virtual texture lightmaps everything is yellow and black. I want to more lightmaps but 4.25 gpu lightmass is not support because this option.
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Originally posted by KuatKlichev View PostWhy when I try to bake the light I get such a result. I am using Unreal engine version 4.25.3 with Gpu lightmass. Please HELP GUYS!!!Freelancer Game Dev Generalist and Unreal Consultant | Portfolio
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