Rendered this entire apartment in 8 hours with a Quadro P6000 with 2k/4k lightmaps.
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Luoshuang's GPULightmass
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SWARM set 1 active core causes a mess and only one machine works ( one network XEONZ800....rest IDLE and cold )
So this option give no distribution at all
Testing 4 cores for all...
4 Cores for all gives better distribution. With setting the number of active CPU cores GPU machines can by nicely prioritized.
Result is: 820sec.
Last edited by Muchasty; 04-24-2018, 04:26 PM.
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Originally posted by Wilkes View Post
As someone who doesn't render such heavy scenes, how long would that have taken with standard lightmass?
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Hi,
Kindly forgive my question if it's noobish.
I believe this would be beneficial for those of us who aren't very technical with ue4.
Can I revert back to old ue4 if I combine the downloaded zip folder content with the ue4 engine folder? or backing up the base lightmass ini is sufficient.
Thanks for making this. I intend to try this out asap.
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Originally posted by Melvixz View PostHi,
Kindly forgive my question if it's noobish.
I believe this would be beneficial for those of us who aren't very technical with ue4.
Can I revert back to old ue4 if I combine the downloaded zip folder content with the ue4 engine folder? or backing up the base lightmass ini is sufficient.
Thanks for making this. I intend to try this out asap.
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Originally posted by jojo8026 View PostSo I just installed this into the engine, how do I know if it is working or not?http://www.pixelpirates.se/
Architectural and product visualisations
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Originally posted by Frepp73 View Post
When you bake lighting for a level, the GPU Lightmass program window will start if everything is working as it should, and you will see progress in that window as well as the Swarm Agent window.
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