Announcement

Collapse
No announcement yet.

Luoshuang's GPULightmass

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    maybe setting 1 active core on every SWARM agent could solve this distribution.
    https://www.artstation.com/tomaszmuszynski

    Comment


      Rendered this entire apartment in 8 hours with a Quadro P6000 with 2k/4k lightmaps.
      http://www.ue4arch.com

      https://www.youtube.com/channel/UCjp...pois6WVG6hqXNQ
      Latest projects

      Comment


        SWARM set 1 active core causes a mess and only one machine works ( one network XEONZ800....rest IDLE and cold )
        So this option give no distribution at all
        Testing 4 cores for all...

        4 Cores for all gives better distribution. With setting the number of active CPU cores GPU machines can by nicely prioritized.
        Result is: 820sec.


        Last edited by Muchasty; 04-24-2018, 04:26 PM.
        https://www.artstation.com/tomaszmuszynski

        Comment


          Swarm 4 cores on all machines:
          https://www.artstation.com/tomaszmuszynski

          Comment


            PROBLEM: Back dots on the wall.
            https://www.artstation.com/tomaszmuszynski

            Comment


              Originally posted by rafareis123 View Post
              Rendered this entire apartment in 8 hours with a Quadro P6000 with 2k/4k lightmaps.
              As someone who doesn't render such heavy scenes, how long would that have taken with standard lightmass?

              Comment


                Originally posted by Wilkes View Post

                As someone who doesn't render such heavy scenes, how long would that have taken with standard lightmass?
                Maybe 40 hours... I don`t know
                http://www.ue4arch.com

                https://www.youtube.com/channel/UCjp...pois6WVG6hqXNQ
                Latest projects

                Comment


                  this is amazing..

                  Comment


                    Hi,
                    Kindly forgive my question if it's noobish.
                    I believe this would be beneficial for those of us who aren't very technical with ue4.
                    Can I revert back to old ue4 if I combine the downloaded zip folder content with the ue4 engine folder? or backing up the base lightmass ini is sufficient.

                    Thanks for making this. I intend to try this out asap.
                    https://www.artstation.com/melviso
                    https://www.behance.net/melvisuzokf304

                    Comment


                      Originally posted by rafareis123 View Post
                      Rendered this entire apartment in 8 hours with a Quadro P6000 with 2k/4k lightmaps.
                      Nice.. Looks like an offline renderer.
                      https://www.artstation.com/melviso
                      https://www.behance.net/melvisuzokf304

                      Comment


                        Originally posted by Melvixz View Post
                        Hi,
                        Kindly forgive my question if it's noobish.
                        I believe this would be beneficial for those of us who aren't very technical with ue4.
                        Can I revert back to old ue4 if I combine the downloaded zip folder content with the ue4 engine folder? or backing up the base lightmass ini is sufficient.

                        Thanks for making this. I intend to try this out asap.
                        ...make a backup copy of the files or the folder(s) it's making changes in... if you open the zip you'll see what files it will copy...

                        Comment


                          Good stuff Loushuang! Keep it up!

                          Comment


                            Originally posted by Makigirl View Post

                            ...make a backup copy of the files or the folder(s) it's making changes in... if you open the zip you'll see what files it will copy...
                            Thanks, Makigirl

                            Last edited by Melvixz; 04-26-2018, 12:43 PM.
                            https://www.artstation.com/melviso
                            https://www.behance.net/melvisuzokf304

                            Comment


                              So I just installed this into the engine, how do I know if it is working or not?

                              Comment


                                Originally posted by jojo8026 View Post
                                So I just installed this into the engine, how do I know if it is working or not?
                                When you bake lighting for a level, the GPU Lightmass program window will start if everything is working as it should, and you will see progress in that window as well as the Swarm Agent window.
                                http://www.pixelpirates.se/
                                Architectural and product visualisations

                                Comment

                                Working...
                                X