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    Originally posted by NiukNiuk View Post

    Open Windows' task mangager, go to the "performance" tab, select your gpu then on the right select one of the small windows and choose "cuda" in the dropdown menu (little arrow)
    I see Cuda no where but I see it in nvidia panel. Was the CUDa SDK a requirement for this,-I see nothing in OP original statement saying it is . On building light I do see GPU use but its sporadic at best. Give OP warning this is far from useful I'm not horribly surprised .
    Solo but Seismic - feel free to apply
    https://neighborlee1.wixsite.com/theheartseed

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      Originally posted by neighborlee View Post

      I see Cuda no where but I see it in nvidia panel. Was the CUDa SDK a requirement for this,-I see nothing in OP original statement saying it is . On building light I do see GPU use but its sporadic at best. Give OP warning this is far from useful I'm not horribly surprised .
      Cuda option is here:
      Click image for larger version

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      task manager/performance/select your GPU/select "CUDA" in one of the drop-down menus on the right

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        Thanks for post, but for me at least,there is no Cuda, under copy ,nor anywhere else, is this expected if all I have installed is the Nvidia driver for my GTX 950, or is its absense because I do not have an RTX card ? Seems unlikely given your card that much more powerful than mine albeit for this heavy lighting work the heftier the better.
        Solo but Seismic - feel free to apply
        https://neighborlee1.wixsite.com/theheartseed

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          Hi! Will be avaible in future for 4.24? I understand that is under development an official solution, but is this one avaible yet in some way?

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            Get the source and compile it !
            Helium Rain, a realistic space opera

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              Is the script(not the GPULLightmass itself) available for 4.23.1?

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                Originally posted by StrangerGwenn View Post
                Get the source and compile it !
                Can you explain how?

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                  Hello everybody. I leave here my last work in UE4.23

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                    Originally posted by archvizgeorge View Post
                    Hi! Will be avaible in future for 4.24? I understand that is under development an official solution, but is this one avaible yet in some way?
                    Originally posted by Chumyart View Post

                    Can you explain how?
                    GPU Lightmass for UE 4.24.0

                    Binaries for older version of UE4 can still be found here.
                    Last edited by pax invictus; 12-11-2019, 02:18 AM.

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                      Originally posted by pax invictus View Post



                      GPU Lightmass for UE 4.24.0

                      Binaries for older version of UE4 can still be found here.
                      What about source code ?

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                        Originally posted by motorsep View Post

                        What about source code ?
                        Thank you for the reminder! Pushed the latest version to the usual place.

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                          Originally posted by 3darchstuffs

                          i was so excited to see it for 4.24. Please make it asap if possible deseparatly waiting for it.
                          All clear but the link has changed. Updated in the post from earlier:

                          Originally posted by pax invictus View Post

                          GPU Lightmass for UE 4.24.0

                          Binaries for older version of UE4 can still be found here.

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                            Originally posted by pax invictus View Post



                            GPU Lightmass for UE 4.24.0

                            Binaries for older version of UE4 can still be found here.
                            It still bugged as 23 one. I can't build light in certain scenes. I don't know how to represent it, I can't send you a map cause it might have lots of dependencies, but can you call me in skype to investigate it if you interested?Write me in pm if u wish. Anyway it says

                            11:11:17: Assertion failed: primitiveCount > 0, file C:\UE4\GPULM-src\GPULightmass\GPULightmassKernel\BVH\EmbreeBVHBuilder.cpp, line 61
                            11:11:17: [Job] Job has failed! Job executable didn't exit cleanly. Exit code: -1073

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                              Originally posted by pax invictus View Post
                              Binaries for older version of UE4 can still be found here.
                              Thanks as always for your effort Pax. It works very nice for me in 4.24.0. I can't upgrade my projects to a new UE version without it. Very much appreciated!

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                                Working like a charm on 4.24 , GPU Lightmass from Luoshuang is probbaly the first thing i try to get working when migrating.
                                LinkedIn | Link custom Shaders in 4.21/4.22/4.23 | Atmosphere Modelisation | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP

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