Like the title says, does UE4 have real time dynamic global illumination? I am not an expert in the engine so I dont know if UE4 has something like Enlighten or CryEngines SVOGI built in. There is that one from NVIDIA which only runs on high end GeForce GPUs and I read that there is something called LPV but is not developed further anymore, I dont know exactly.
Then there are options like DFGI, DFAO, HFGI etc. Are these still experimental / not work properly? So many options but somehow still missing what Unity (Enlighten) and CryEngine (SVOGI) have since years. I dont get it, why does Epic Games not give dynamic global illumination more love?
Can someone list the most common lighting methods to use in UE4? Lightmass with direct sunlight for shadows on movable objects? ...
Then there are options like DFGI, DFAO, HFGI etc. Are these still experimental / not work properly? So many options but somehow still missing what Unity (Enlighten) and CryEngine (SVOGI) have since years. I dont get it, why does Epic Games not give dynamic global illumination more love?
Can someone list the most common lighting methods to use in UE4? Lightmass with direct sunlight for shadows on movable objects? ...
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