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Is there a way to get meshes placed with the foliage tool to participate in occlusion culling?

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    Is there a way to get meshes placed with the foliage tool to participate in occlusion culling?

    I know the foliage tool doesn't automatically work with occlusion culling, but is there a tweak to make it happen? Distance culling works great, but in areas of dense foliage, occlusion doesn't affect the the frame rate drop caused by overdraw. Does anyone know a way to change this? Thanks.

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