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How to I create a underwater cutting effect in Waveworks mesh?

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    How to I create a underwater cutting effect in Waveworks mesh?

    Hello everyone, I would like a help, how can I create an underwater cutting effect as an example of the image? I plan to add this effect to my oceanic mesh of nvidia waveworks.

    My waveworks mesh (Unreal Engine 4 ver. 4.17.2) Example image of desired effect

    #2
    Hello

    You should maybe first take a look on this for the effect :

    https://forums.unrealengine.com/deve...-this-possible

    Then do you have the ewuation of your water rendering ?

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      #3
      I tried to do the procedure that is used in the other post, but the result is this...
      I believe the problem is that it is taking the "Plane Position" and ignoring the World Displacement present in the material of the ocean, But I do not know how it could solve this problem.

      anyone have a suggestion?

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