Announcement

Collapse
No announcement yet.

Foliage disappear with distance

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Foliage disappear with distance

    Hello Unreal community, I'm having quite an annoying problem. Currently I've been setting some foliage along my scene, but for some reason it keeps disappearing with the further I go, and I don't want that. Culling are set to 0 so there's no reason for it to happen. How can I fix that?



    #2
    I would check you lod setting for the foliage. Also some recommended the command foliage.forcelod 0. Best of luck

    Comment


      #3
      Also check if your foliage is using a PerInstanceFadeAmount node in its material. This is discussed in a UE4 Livestream called Getting Started with Landscapes Materials and Foliage at 10:23.

      Comment

      Working...
      X